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Map List

Story Mode Maps

1 : Dunnan

Forts: S/100G Highest Die Roll: 6 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 6000G
Land Composition: 0 4 4 4 4 0 0 Total Lands: 18
Special Lands: none
Reward Cards: 11 (6/3/2)
Simplest map. Go around and increase domain!
 
2 : Dombwood

Forts: EW/100G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 7000G
Land Composition: 0 6 6 6 6 0 0 Total Lands: 29
Special Lands: 2 Shrine
Reward Cards: 13 (7/4/2)
Map with crossroads. Match the element of the creatures and choose the path!
 
3 : Malthessburg

Forts: NS/120G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 7000G
Land Composition: 0 6 5 6 5 0 0 Total Lands: 27
Special Lands: 2 Fortune-Teller
Reward Cards: 13 (7/4/2)
A Figure 8-shaped map that crosses in the center. Concentrate on control of one circle!
 
4 : Mt. Atla

Forts: E/200G Highest Die Roll: 9 Number of Areas: 2
Starting/Lap: 250G/250G Default Goal: 7000G
Land Composition: 0 7 7 7 7 0 0 Total Lands: 36
Special Lands: 2 Shrine - 2 Fortune-Teller - 2 Bridge
Reward Cards: 13 (7/4/2)
Two area maps. Be careful which way you turn after you warp!
 
5 : Temple of the Medium 1

Forts: NSEW/80G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 0 6 6 6 6 0 0 Total Lands: 32
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller
Reward Cards: 13 (7/4/2)
Circular map that contains a Temple. Be sure to use your symbols!
 
6 : Rabbid

Forts: SEW/150G Highest Die Roll: 10 Number of Areas: 2
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 4 6 6 6 6 0 0 Total Lands: 39
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 4 Bridge
Reward Cards: 14 (8/4/2)
An X-shaped map. Turn back at the end of the X.
 
7 : Durhan

Forts: NS/150G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 0 6 6 6 6 10 0 Total Lands: 51
Special Lands: 1 Shrine - 1 Fortune-Teller - 6 Warp
Reward Cards: 14 (8/4/2)
If you stop on the warp area, you will be sent to a distant island!
 
8 : Temple of the Medium 2

Forts: EW/100G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 0 6 6 6 6 8 0 Total Lands: 40
Special Lands: 1 Temple - 1 Shrine - 3 Warp
Reward Cards: 14 (8/4/2)
Utilize the dead end en route and take on the Warp Area.
 
9 : Cratos 1

Forts: S/100G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 12 6 6 6 6 0 0 Total Lands: 44
Special Lands: 2 Shrine - 2 Fortune-Teller
Reward Cards: 14 (8/4/2)
A map that contains two Castles. Consider your status as you move through.
 
10 : Cratos 2

Forts: N/150G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 2 8 8 8 8 0 0 Total Lands: 40
Special Lands: 2 Temple - 1 Shrine - 1 Fortune-Teller
Reward Cards: 14 (8/4/2)
This map is full of divisions. Do not anticipate fees, just utilize symbols!
 
11 : Cratos 3

Forts: NEW/150G Highest Die Roll: 10 Number of Areas: 3
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 0 7 7 7 7 4 4 Total Lands: 48
Special Lands: 2 Temple - 1 Shrine - 1 Fortune-Teller - 4 Bridge
Reward Cards: 14 (8/4/2)
A map that covers three areas. Choosing the best route is crucial!
 
12 : Alchemistic Laboratory

Forts: S/120G Highest Die Roll: 6 Number of Areas: 2
Starting/Lap: 200G/200G Default Goal: 7000G
Land Composition: 24 0 0 0 0 0 0 Total Lands: 36
Special Lands: 2 Shrine - 2 Fortune-Teller - 4 Warp
Reward Cards: 13 (7/4/2)
This map has no elements but two Castles and both areas are completely isolated.
 
13 : Kazatega

Forts: EW/150G Highest Die Roll: 9 Number of Areas: 2
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 0 10 10 10 10 0 6 Total Lands: 58
Special Lands: 1 Temple - 2 Shrine - 2 Fortune-Teller - 4 Bridge
Reward Cards: 14 (8/4/2)
A complex-shaped map. It's important to obtain the Castle area and leave the opponent with no way out!
 
14 : Quanze

Forts: N/200G Highest Die Roll: 10 Number of Areas: 3
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 2 14 14 6 6 0 0 Total Lands: 54
Special Lands: 2 Shrine - 1 Fortune-Teller - 2 Warp - 4 Bridge
Reward Cards: 14 (8/4/2)
The Eastern corner is filled with Fire element and the Western corner is full of Water element.
 
15 : Promsdale

Forts: NS/120G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 200G/200G Default Goal: 9000G
Land Composition: 0 9 9 9 9 0 0 Total Lands: 48
Special Lands: 2 Temple - 1 Fortune-Teller - 2 Warp - 2 Bridge
Reward Cards: 14 (8/4/2)
A circular map. Utilize the Warp Area and bridge methodically to find a shortcut!
 
16 : The Heavenly Altar

Forts: NEW/150G Highest Die Roll: 10 Number of Areas: 4
Starting/Lap: 200G/200G Default Goal: 10000G
Land Composition: 6 7 7 7 7 6 4 Total Lands: 59
Special Lands: 1 Temple - 1 Shrine - 1 Fortune-Teller - 8 Bridge
Reward Cards: 16 (9/5/2)
Here's a long map that covers four areas. Use all your best techniques and fight!


Versus Mode Maps

V1 : Small Ring

Forts: N/150G Highest Die Roll: 6 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 6000G
Land Composition: 0 4 4 4 4 0 0 Total Lands: 20
Special Lands: 1 Temple - 1 Fortune-Teller
Reward Cards: 9 (5/3/1)
A conveniently shaped map containing symbols.
 
V2 : Mobius

Forts: EW/150G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 0 7 7 7 7 2 0 Total Lands: 35
Special Lands: 1 Temple - 1 Fortune-Teller
Reward Cards: 12 (6/4/2)
A moderately-sized map that contains crossroads and symbols.
 
V3 : Twins

Forts: NEW/150G Highest Die Roll: 9 Number of Areas: 2
Starting/Lap: 250G/250G Default Goal: 8000G
Land Composition: 0 7 7 7 7 0 0 Total Lands: 38
Special Lands: 1 Temple - 1 Shrine - 2 Fortune-Teller - 2 Bridge
Reward Cards: 12 (6/4/2)
This map is divided into two areas that contain symbols.
 
V4 : Junction

Forts: S/250G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 250G/250G Default Goal: 7000G
Land Composition: 0 6 6 6 6 1 0 Total Lands: 29
Special Lands: 1 Shrine - 1 Fortune-Teller
Reward Cards: 12 (6/4/2)
It's easy to avoid the lands near the branches.
 
V5 : Three Keys

Forts: EW/150G Highest Die Roll: 9 Number of Areas: 3
Starting/Lap: 200G/200G Default Goal: 9000G
Land Composition: 0 8 8 8 8 0 0 Total Lands: 45
Special Lands: 1 Temple - 1 Fortune-Teller - 8 Bridge
Reward Cards: 14 (8/4/2)
A rather large map with three areas and a symbol.
 
V6 : Shuriken

Forts: NSEW/120G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 7000G
Land Composition: 0 2 2 2 2 0 12 Total Lands: 28
Special Lands: 3 Fortune-Teller
Reward Cards: 12 (6/4/2)
It might seem like a small map, but looks can be deceiving.
 
V7 : Champion

Forts: SEW/150G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 0 6 6 6 6 6 6 Total Lands: 47
Special Lands: 1 Temple - 2 Fortune-Teller - 4 Bridge
Reward Cards: 12 (6/4/2)
Choose your path carefully in the top area.
 
V8 : Morph Island

Forts: EW/120G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 0 0 0 0 0 0 26 Total Lands: 31
Special Lands: 2 Fortune-Teller
Reward Cards: 11 (6/3/2)
A map with only morphing lands. Two fortune tellers, two paths.
 
V9 : Chaos

Forts: NSEW/300G Highest Die Roll: 8 Number of Areas: 3
Starting/Lap: 100G/100G Default Goal: 8000G
Land Composition: 3 5 5 5 5 5 14 Total Lands: 62
Special Lands: 3 Shrine - 2 Fortune-Teller - 4 Warp - 6 Bridge
Reward Cards: 12 (6/4/2)
Use the morphing lands to your advantage. Don't get lost!


Downloadable Maps

D1 : Choice

Forts: EW/120G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 7000G
Land Composition: 6 6 6 6 6 2 0 Total Lands: 40
Special Lands: 1 Card Shop - 1 Fortune-Teller
Reward Cards: 12 (6/4/2)
Two castles. Around the route or on the high-value land - do you go around to avoid conflict?
 
D2 : Hourglass

Forts: E/200G Highest Die Roll: 6 Number of Areas: 2
Starting/Lap: 200G/200G Default Goal: 6000G
Land Composition: 0 4 4 4 4 4 4 Total Lands: 31
Special Lands: 1 Fortune-Teller - 4 Bridge
Reward Cards: 12 (6/4/2)
2 short areas. Chains will increase in either one!
 
D3 : Dragon Road

Forts: EW/200G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: 200G/200G Default Goal: 8000G
Land Composition: 0 7 7 7 7 0 15 Total Lands: 51
Special Lands: 1 Temple - 1 Card Shop - 1 Fortune-Teller - 2 Bridge
Reward Cards: 12 (6/4/2)
Left and right ends are connected by a bridge. The Dragon holds the temple and shops.
 
D4 : Pipe Nightmare

Forts: EW/?G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: ?G/?G Default Goal: ?G
Land Composition: 0 8 8 8 8 9 10 Total Lands: 60
Special Lands: 2 Shrine - 4 Warp
Reward Cards: 12 (6/4/2)
Complex route map. Luck is strong here, with shrines and warps.
 
D5 : Lattice

Forts: EW/?G Highest Die Roll: 7 Number of Areas: 2
Starting/Lap: ?G/?G Default Goal: ?G
Land Composition: 0 8 8 8 8 4 4 Total Lands: 53
Special Lands: 2 Temple - 8 Bridge
Reward Cards: 12 (6/4/2)
There is no temple in the short lap route. Tolls in the inner area, symbols in the outer area!
 
D6 : Baroque

Forts: EW/?G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: ?G/?G Default Goal: ?G
Land Composition: 0 4 4 4 4 6 10 Total Lands: 36
Special Lands: 1 Fortune-Teller
Reward Cards: 12 (6/4/2)
Do you make G in the shortcut? Do you make a detour?
 
D7 : Jewels

Forts: NS/?G Highest Die Roll: 7 Number of Areas: 2
Starting/Lap: ?G/?G Default Goal: ?G
Land Composition: 0 6 6 6 6 8 0 Total Lands: 40
Special Lands: 1 Temple - 4 Bridge
Reward Cards: 14 (8/4/2)
Let's aim to make expensive tolls around the temple and the castle!
 
D8 : Chain

Forts: SEW/?G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: ?G/?G Default Goal: ?G
Land Composition: 0 6 6 6 6 5 0 Total Lands: 40
Special Lands: 1 Fortune-Teller
Reward Cards: 14 (8/4/2)
The valuable land is farther from the castle!
 
D9 : Fennec

Forts: NS/?G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: ?G/?G Default Goal: ?G
Land Composition: 0 8 8 8 8 0 2 Total Lands: 40
Special Lands: 2 Fortune-Teller
Reward Cards: 12 (6/4/2)
The forts on the left and right are the same, so turn either way. Note that there is a difference in the land value!
 
D10 : Bat

Forts: EW/?G Highest Die Roll: 7 Number of Areas: 3
Starting/Lap: ?G/?G Default Goal: ?G
Land Composition: 0 5 5 5 5 0 10 Total Lands: 42
Special Lands: 1 Temple - 6 Bridge
Reward Cards: 12 (6/4/2)
Three-area map. Which area to dominate?
 
D11 : Canary

Forts: NS/?G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: ?G/?G Default Goal: ?G
Land Composition: 2 5 5 5 5 0 3 Total Lands: 31
Special Lands: 1 Fortune-Teller - 2 Warp
Reward Cards: 12 (6/4/2)
Map created by the All Japan Cepter's Cup 2012 winner, Roca. Using spells is the key move!
 
D12 : Talisman

Forts: S/?G Highest Die Roll: 7 Number of Areas: 2
Starting/Lap: ?G/?G Default Goal: ?G
Land Composition: 0 8 8 8 8 2 0 Total Lands: 48
Special Lands: 2 Shrine - 8 Warp
Reward Cards: 12 (6/4/2)
Penetrate the inner area so you can earn a bonus lap!
 
D13 : Anchor

Forts: NS/?G Highest Die Roll: 8 Number of Areas: 2
Starting/Lap: ?G/?G Default Goal: ?G
Land Composition: 4 5 5 5 5 4 0 Total Lands: 34
Special Lands: 1 Temple - 1 Card Shop
Reward Cards: 12 (6/4/2)
High-value lands on the left and right dead-end routes. Forts are the same on either.
 
D14 : Candy Wrap

Forts: EW/?G Highest Die Roll: 10 Number of Areas: 2
Starting/Lap: ?G/?G Default Goal: ?G
Land Composition: 4 4 4 4 4 2 8 Total Lands: 41
Special Lands: 2 Shrine - 2 Fortune-Teller - 2 Warp - 2 Bridge
Reward Cards: 12 (6/4/2)
Aim your tolls for where the warp squares land!
 
D15 : Round-Trip

Forts: S/?G Highest Die Roll: 8 Number of Areas: 1
Starting/Lap: ?G/?G Default Goal: ?G
Land Composition: 2 8 8 8 8 2 2 Total Lands: 43
Special Lands: 1 Card Shop - 1 Fortune-Teller
Reward Cards: 12 (6/4/2)
The forts on the left and right are the same, but you need to make a round trip.
 
D16 : Double-Dealing

Forts: EW/?G Highest Die Roll: 7 Number of Areas: 1
Starting/Lap: ?G/?G Default Goal: ?G
Land Composition: 8 5 5 5 5 0 0 Total Lands: 34
Special Lands: 1 Card Shop - 2 Warp
Reward Cards: 12 (6/4/2)
Aim for the shortcut in conjunction with the spell!

Sources:
wiki.culdcept.net, 3ds.culdcept.com, Official Culdcept 3DS Guide

Last Updated on Friday, 07 June 2013 16:03

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