Every card has been verified with the Culdcept Wiki and the Culdcept Complete CardBook for accuracy. Also, each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.
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Spells
Acid Rain G:70 Deals 30 damage to all Defensive creatures.
Aether Flash [downloadable] G:50 For 6 rounds, the summoning cost for all creatures is 90G and their summoning conditions are ignored.
Anti-Element G:50 Target creature cannot receive land effect. / User draws a card.
Anti-Magic G:50 Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel effects).
Aurora G:50 Raises the value of all symbols by 20%.
Avalanche G:150 Deals 30 damage to all creatures in level 5 territories.
Backward G:40 Target Cepter moves backward instead of forward upon rolling the die.
Banishing Ray G:70 Destroys target creature.
Barrier G:30 Target Cepter cannot be targeted by spells or territory abilities (except those that dispel effects) for 5 rounds.
Cure G:10 Fully recovers target creature's HP. / User draws a card.
Death Cloud G:80 Deals 20 damage to all creatures.
Desert Storm G:80 Prevents changing of levels in any territories in the target area for 2 rounds.
Dimension Door G:20 Moves target Cepter to a random territory. User cannot roll the die this turn.
Disbelief G:90 All Cepters lose (number of symbols owned x5G) magic.
Discord G:100+ Randomly selects creature with the most copies on the map, and changes them all into Goblins.
Disease G:30 In battle, ST & HP-20 to target creature. / User draws a card.
Dispel Magic G:20 Removes effect from target Cepter. / Recycles to Book.
Drain Magic G:80 User steals 30% of target enemy Cepter's magic.
Dream Terrain G:40 For 5 rounds, User gains 50% of tolls collected by other Cepters.
Drought G:30 Level of target territory cannot be changed. / User draws a card.
Earth Shaker G:200+ Level of all territories occupied by creatures with MHP of 40 and up is lowered by 1.
Echo G:80 Sets user's magic to 50% of target enemy Cepter's magic.
Eclipse G:60 Target Cepter loses 20 of most numerous symbol. / Target Cepter gains (number of symbols Target Cepter lost x10G) magic.
Elemental Wrath G:70 Deals 20 damage to all creatures whose elements differ from the territories they occupy.
Erasure G:50 Clears all Cepters and creatures of effects.
Escape G:20 Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Evil Blast G:100 Deals 30 damage to target enemy creature.
Exile G:100 Returns 1 creature with effect and no summoning conditions to owner's hand.
Exorcism G:60 All creatures in the target area with effects gain MHP+10 (up to a maximum of 100) and lose their effects.
Fairy Light G:60 Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Feast G:20 All Cepters gain (number of territories in their possession x50G) magic.
Find G:20 User draws 1 card. / Recycles to Hand.
Fire Explosion G:80 Deals 20 damage to all creatures.
Fly G:50 User rolls two dice this turn.
Fog G:30 Decreases target territory's toll value by 1/2. / User draws a card.
Foresight G:30 User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Goblin's Lair G:10+ Places Goblin on land occupied by user if it is currently empty. / Recycles to Hand.
Grace G:30 Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity G:50 All Cepters' next die roll yields a 1.
Greed G:20 Raises target territory's toll value to 1.5x. / User draws a card.
Growth Body G:20 MHP+10 to target creature.
Haste G:60 Locks target Cepter's die roll to 5-7 for 2 rounds.
Holy Word 0 G:50 Target Cepter's next die roll yields a 0.
Holy Word 1 G:30 Target Cepter's next die roll yields a 1.
Holy Word 2 G:10 Target Cepter's next die roll yields a 2.
Holy Word 3 G:10 Target Cepter's next die roll yields a 3.
Holy Word 6 G:30 Target Cepter's next die roll yields a 6.
Holy Word 8 G:50 Target Cepter's next die roll yields an 8.
Ice Storm G:80 Deals 20 damage to all creatures.
Incineration G:10 User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence G:80 Transforms target territory into its owner's most numerous land type.
Insect Swarm G:120 Deals 20 damage to all creatures in target area that have already taken damage.
Invisibility G:60 User's territories cannot be targeted by spells or territory abilities (except those that dispel effects) for 6 rounds.
Lake Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Land Drain G:50 User steals (number of target's possessed territories x30G) magic from target enemy Cepter.
Land Protection G:80 Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Land Transfer G:100 Releases target territory from user's control and reverts it to magic.
Life Force G:70 Target Cepter uses creatures and items at 0G cost / When target Cepter uses a spell, that spell has no effect and this effect is removed.
Life Stream G:50 Fully recovers HP of all creatures owned by user.
Locust G:100 Lowers target territory's level by 1.
Magic Bolt G:50 Deals 20 damage to target enemy creature.
Magic Booster G:60 The level of a territory belonging to the user can be raised for 1/2 the normal cost this turn.
Manna G:0 User gains (lap number x50G) magic.
Mass Growth G:50 MHP+5 to all creatures (up to a maximum of 100).
Mass Phantasm G:100 Adds Phantasm to all creatures in target area.
Meteor G:200+ Lowers level of target enemy territory by 2. / If target territory is not chained, it becomes level 1.
Mountain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Mutation G:60 MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Peace G:70 Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission G:100 User gets clearance from all forts.
Phantasm G:30 Target creature's HP and MHP cannot be altered by spells or territory abilities.
Pilgrim G:50 User can use the temple this turn. If the map has no temple, user draws a card.
Plague G:100 Adds Poison to all creatures in target area.
Plain Leap G:20 Transports user to nearest land within the area. User cannot roll the die this turn.
Poison Mind G:10 User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy.
Polymorph G:80 Transforms target creature into a random different creature.
Pressure G:70 Lowers the value of all symbols by 30%.
Prophecy G:40 User draws 1 card of specified type from their book.
Punisher G:100 Deals 20 damage to all creatures in territories with effects.
Quicksand G:100 Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence G:60 Transforms target level <=4 territory into a land.
Ray of Law G:60 Destroys all cards of magic 100G and up from all Cepters' hands.
Reflection G:80 Target creature reflects all non-scroll attack damage during battle. / ST=0
Reform G:80+ User chooses a non-creature card in target enemy Cepter's hand. All copies of this card in the hands and books of all Cepters are changed into Manna.
Reincarnation G:70 User discards all cards from current hand and draws an equal number of new cards from their book plus one additional card.
Relief G:30 Exchanges creatures in 2 of user's territories. / Recycles to Book.
Remove Curse G:20 Removes effect from target creature (territory). / Recycles to Book.
Replace G:120 Exchanges target creature with another from its owner's hand.
Revelation G:50 Adds Enlightenment to user for 2 rounds.
Revival G:70 Target Cepter's book is reverted to the state it was in when the game began.
Scourge G:80+ Decreases magic of all Cepters with effects by 40%.
Selenear G:100 User gains G= (# of user's territories x100G) magic.
Senility G:100 Target creature is destroyed at Battle End.
Shatter G:30 User chooses a non-creature card from target Cepter's hand and destroys it.
Shrink G:30 MHP-10 to target enemy creature.
Silence G:60 Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum G:40 Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink G:150 Transforms target level <=3 territory into a land.
Slow G:20 Locks target Cepter's die roll to 1-3 for 2 rounds.
Soltis G:100 User gains 200G. / User gains a further 1000G if he has a level 3 or higher land with a matching creature on it.
Sonic Wave G:70 Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt G:10 User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Soul Steal G:10 User gains G= (# of destroyed creatures x50G) magic for 4 rounds.
Spartoi G:40+ Places a Skeleton on a random vacant land.
Spirit Walk G:20 Target creature can travel to any vacant land within the area when moving.
Squeeze G:50 User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence G:120+ Lowers level of target enemy Cepter's highest-level territory by 1.
Telegnosis G:60 Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis G:100 Moves target creature 1 space.
Teleport G:10 Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance G:70 MHP=30 to target creature.
Tempest G:200+ Deals 20 damage to all creatures with ST of 40 or under.
Theft G:80 User chooses a spell card from target enemy Cepter's hand and steals it.
Thorn Fetter G:20 Target creature cannot be moved normally. / Battle End: MHP-20.
Thunderstorm G:80 Deals 20 damage to all creatures.
Torture G:50 Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.
Triumph G:20 User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Turnover G:70 ST+20 to all creatures with ST<=30. / ST-20 to all creatures with ST>=50.
Turn to the Wall G:80 Transforms target creature into a predetermined Defensive creature of the same element.
Tyranny G:100+ Adds Paralysis to all creatures with MHP of 30 and under.
Uniformity G:60 For 3 rounds, the toll of each territory belonging to the user will be 200G.
Upheaval G:150 Transforms target level <=3 territory into a land.
Vitality G:30 In battle, ST & HP+20 to target creature. / User draws a card.
Vortex G:40 No effects or abilities can be used during battle on the target territory.
Waste G:70 Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weakness G:20 ST=0 to target creature. / User draws a card.
Weathering G:150 Transforms target level <=3 territory into a land.
Wild Growth G:150 Transforms target level <=3 territory into a land.
Wind of Hope G:40 User draws 2 card from their book.
Word of Recall G:90 Transports user straight to castle. User cannot roll the die this turn.