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Complete Card List

Every card has been verified with the Culdcept Wiki and the Culdcept Complete CardBook for accuracy. Also, each card's ability description text has been updated to match Culdcept Saga's naming conventions for easier reading.

Click a card to view it full size.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Neutral Neutral Creatures

Amber Mosquito Strange
ST:0 HP:40 MHP:40 G:30
Item Limit: Cannot use scrolls
In Battle: Transforms into Tyrannosaurus or Giant Rat.
Archbishop Rare
ST:30 HP:30 MHP:30 G:60
Territory (30G): Removes effects from target creature (territory). / Immune to Destroy Item and Steal Item effects.
Baldanders Normal
ST:0 HP:30 MHP:30 G:10
In Battle: Transforms into a random creature.
Bandit Normal
ST:20 HP:20 MHP:20 G:20
Support / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Basalt Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All creatures cannot use abilities that trigger at Battle End or Upon Defeat.
Battle Gear α Strange
ST:40 HP:20 MHP:20 G:60
Item Limit: Cannot use scrolls
Support / Transforms into Bundlegear if Battle Gear β is used as Support. / Cannot be targeted by spells or territory abilities.
Battle Gear β Strange
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Support / Transforms into Bundlegear if Battle Gear α is used as Support. / Neutralizes: Scroll attacks.
Borgess Rare
ST:30 HP:30 MHP:30 G:50
Boost: HP+20 to creatures.
Brass Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters draw two cards when drawing instead of one.
Bronze Idol Normal
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All creatures cannot use the Support ability.
Clay Idol Normal
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Damage to all creatures from spells and territory abilities is reduced by 10.
Cleric Strange
ST:10 HP:30 MHP:30 G:50
Support / Instant Death: 100% against creatures.
Clockwork Owl Normal
ST:0 HP:30 MHP:30 G:10
Item Limit: Cannot use weapons Cannot use armor
Territory (30G): Target Cepter can choose movement direction next turn.
Colossus Rare
ST:70 HP:70 MHP:70 G:120
Item Limit: Cannot use weapons Cannot use armor Cannot use tools Cannot use scrolls
Does not receive lap recovery. / Cannot be targeted by spells or territory abilities.
Cyclops Normal
ST:50 HP:50 MHP:50 G:60
Attacks Last
Dancing Doll Strange
ST:20 HP:20 MHP:20 G:10
Territory (70G): Lowers the value of all symbols by 20%.
Decoy Strange
ST:0 HP:10 MHP:10 G:40+Card
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Reflects: All attacks (except scroll attacks).
Doppelganger Strange
ST:0 HP:30 MHP:30 G:10+Card
In Battle: Transforms into same creature as opponent.
Dragonoid Neutral
ST:30 HP:30 MHP:30 G:40
Support / Scroll Critical Hit
Ebony Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All creatures cannot use territory abilities.
Fighter Normal
ST:40 HP:40 MHP:40 G:40
Giant Rat Normal
ST:20 HP:10 MHP:10 G:0
Item Limit: Cannot use scrolls
Attacks First
Goblin Normal
ST:20 HP:30 MHP:30 G:0
Gold Idol Rare
ST:0 HP:20 MHP:20 G:70
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Requirements for summoning creatures other than magic cost are ignored.
Golden Totem Normal
ST:0 HP:30 MHP:30 G:0
Item Limit: Cannot use weapons
Defensive / Territory (0G): Gives its user 200G, then is destroyed.
Granite Idol Strange
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All Cepters cannot be targeted by spells or territory abilities (except those that dispel effects).
Great Fossil
ST:0 HP:30 MHP:30 G:40+
Item Limit:
Defensive / Does not claim tolls. / Upon Defeat: Transforms into Tyrannosaurus.
Horned Chameleon Normal
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Receives land effect from lands of any element.
Iron Idol Strange
ST:0 HP:20 MHP:20 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global ability: Die yields only 4-6 when rolled normally.
Ivory Idol Normal
ST:0 HP:20 MHP:20 G:60
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: Cards of rarity require 1.5x magic to use. Cards of rarity and require double.
Jade Idol Normal
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: All territories are prevented from undergoing land transformation via spells or territory abilities and are immune to effects that lower land levels.
Leoknight Extra
ST:0 HP:40 MHP:40 G:80
In Battle: ST=(number of territories opponent owns x10). HP=(number of territories user owns x10).
Little Gray Rare
ST:10 HP:30 MHP:30 G:50+Card
Attack Bonus: Moves opposing creature to random vacant land. (50%)
Living Shield Normal
ST:0 HP:30 MHP:30 G:40
Item Creature
Living Spear Rare
ST:20 HP:20 MHP:20 G:50
Item Creature
Living Sword Strange
ST:30 HP:1 MHP:1 G:30
Item Creature
Lunatic Hare Rare
ST:20 HP:30 MHP:30 G:20
Battle End: Swaps opponent's ST and HP values.
Metal Bug Rare
ST:20 HP:40 MHP:40 G:40
Item Limit: Cannot use scrolls
Territory (80G): Destroys target creature, then is destroyed itself.
Migoal Rare
ST:40 HP:40 MHP:40 G:60+Card
Critical Hit: / Neutralizes:
Mystic Rare [downloadable]
ST:40 HP:30 MHP:30 G:60+Card
Territory (30G): Target creature's MHP+10 / Instant Death: 70% vs. creatures with MHP of 60 or higher.
Ninja Strange
ST:40 HP:40 MHP:40 G:80
Attacks First / Scroll Critical Hit
Red Cap
ST:30 HP:30 MHP:30 G:50+Card
In Battle: ST & HP= (number of Goblins in play x20). / Boost: ST+20 to all Goblins.
Samurai Rare
ST:50 HP:30 MHP:30 G:80
Instant Death: 70% vs. creatures with ST of 40 or higher.
Sanctum Guard
ST:40 HP:40 MHP:40 G:70
Attacks First / Upon Victory: User gains 5 symbols of same element as battle territory.
Shadefolk Rare
ST:10 HP:40 MHP:40 G:60
In Battle: ST= (number of creatures in play of the same element as the opposing creature x10) / Revenge: Creature's user steals 30% of the opposing Cepter's magic.
Silver Idol Normal
ST:0 HP:20 MHP:20 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Global Ability: In battle, all defending creatures gain Attacks First ability.
Skeleton Normal
ST:30 HP:40 MHP:40 G:30
Regenerates
Squonk Strange
ST:20 HP:30 MHP:30 G:0
Support / Upon Victory: Returns to user's hand.
Statue Normal
ST:0 HP:50 MHP:50 G:20
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Defensive / Does not receive lap recovery.
Steam Gear Strange
ST:50 HP:50 MHP:50 G:80
Item Limit: Cannot use scrolls
Claims 1/2 the standard toll value.
Thief Normal
ST:20 HP:40 MHP:40 G:30
Battle Start: Steals opponent's item if using no items of your own.
Trojan Horse Strange
ST:0 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Penetrates / Support
Tyrannosaurus Strange
ST:50 HP:60 MHP:60 G:80+Card
Item Limit: Cannot use armor Cannot use scrolls
Werewolf Strange
ST:30 HP:30 MHP:30 G:30+Card
Attack Bonus: Transform opposing creature into Wolf.
Wolf Normal
ST:20 HP:40 MHP:40 G:10
Item Limit: Cannot use scrolls
Wonder Wall Rare
ST:0 HP:30 MHP:30 G:30+Card
Item Limit: Cannot use weapons Cannot use armor
Defensive / Neutralizes:
Wraith Rare
ST:10 HP:30 MHP:30 G:40+Card
Item Limit: Cannot use armor
Instant Death: 60% / Battle End: Is destroyed.
Zombie Normal
ST:20 HP:50 MHP:50 G:20
Item Limit: Cannot use scrolls
Battle End: HP-20

Special Neutral Creatures

Bundlegear Extra
ST:70 HP:70 MHP:70 G:250
Neutralizes: Scroll attacks. / Cannot be targeted by spells or territory abilities.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Fire Fire Creatures

Ares Rare Fire
ST:50 HP:60 MHP:60 G:90+FireFire
Land Limit: Cannot be placed on Water
Boost: ST+20 to invading creatures.
Avenger
ST:30 HP:30 MHP:30 G:80
In Battle: ST & HP+ (current standing x10).
Ba-Al Fire
ST:50 HP:50 MHP:50 G:60+Fire+Card
Attacks First / Battle End: Destroys a random card from user's hand.
Bard Strange Fire
ST:30 HP:30 MHP:30 G:40
Scroll Critical Hit / Moves to a random vacant land when the opposing creature could not be destroyed.
Barrow Wight Fire
ST:20 HP:30 MHP:30 G:40+Card
Attack Bonus: Sleep
Boggart Normal Fire
ST:10 HP:30 MHP:30 G:30
Item Limit: Cannot use armor
Claims double the standard toll value. / Returns to user's hand if destroyed by spell or territory ability.
Burning Titan
ST:60 HP:60 MHP:60 G:90
Item Limit:
In Battle: ST & HP-30 if user possesses 5 or more territories.
Cait Sith Strange Fire
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Water
Cannot be targeted by spells or territory abilities. / Neutralizes: Attacks from creatures with ST of 40 and up.
Camazotz
ST:20 HP:40 MHP:40 G:50+
Item Limit:
In Battle: ST+ (opposing creature's ST) / Upon Victory: Opposing Cepter loses 30% of his most-owned symbol
Catoblepas Strange Fire
ST:30 HP:50 MHP:50 G:80+Fire
Item Limit: Cannot use scrolls
Attack Bonus: Poison / Revenge: Lowers level of battle territory by 1.
Chimera Strange Fire
ST:30 HP:50 MHP:50 G:80+Fire
Item Limit: Cannot use scrolls
Attacks First / ST+10 each time user receives a lap bonus (up to a maximum of 100).
Conjurer Rare Fire
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use weapons
Territory (80G): Summons Ba-Al to vacant land of user's choice, then is destroyed. / Scroll Critical Hit
Domovikha Rare Fire
ST:10 HP:20 MHP:20 G:10
Territory (80G): Adds Land Protection to target territory.
Domovoi Fire
ST:20 HP:20 MHP:20 G:10
Territory (30G): Adds Phantasm to target territory.
Dragon Rare Fire
ST:40 HP:60 MHP:60 G:100+FireFire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor
Attacks First / In Battle: ST+20, HP-20 when invading.
Dragonfly Normal Fire
ST:30 HP:20 MHP:20 G:20
Item Limit: Cannot use scrolls
Attacks First
Executor Normal Fire
ST:70 HP:20 MHP:20 G:60+Card
Item Limit: Cannot use weapons
Fanatic Rare Fire
ST:20 HP:20 MHP:20 G:25+Fire
Territory (50G): Decreases its own HP by 10, and does 20 damage to the target creature.
Fire Drake Strange Fire
ST:30 HP:40 MHP:40 G:80
In Battle: ST+ (# of Fire creatures in play x5)
Fire Giant Normal Fire
ST:50 HP:50 MHP:50 G:95+Fire
Critical Hit:
Flame Lord Rare Fire
ST:70 HP:70 MHP:70 G:140+FireFire+Card
Land Limit: Cannot be placed on Water
Scroll Critical Hit / Boost: HP+10 to Fire creatures. / Battle End: User loses 100G magic.
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:70
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
General Guan Rare Fire
ST:30 HP:40 MHP:40 G:90+Fire
Item Limit: Cannot use tools
Attacks First / In Battle: ST+ (# of MHP>=50 creatures in play x5).
Gladiator Rare Fire
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use armor Cannot use tools Cannot use scrolls
Critical Hit:
Golem Normal Fire
ST:40 HP:50 MHP:50 G:70
Battle End: ST-10
Heat Imp Strange Fire
ST:20 HP:20 MHP:20 G:20
Territory (50G): Reduces target Cepter's most numerous symbol by 40%, then is destroyed.
Hellhound Normal Fire
ST:50 HP:40 MHP:40 G:80
Deals only 1/2 damage to creatures.
Ixtol Rare Fire
ST:50 HP:20 MHP:20 G:80+Fire
Item Limit: Cannot use tools Cannot use scrolls
Revenge: Destroys opponent. / Upon Victory: ST+10 (up to a maximum of 100).
Kobold Normal Fire
ST:20 HP:30 MHP:30 G:20
Larvae Strange Fire
ST:30 HP:50 MHP:50 G:60+Card
In Battle: ST+20, HP+20 if user holds 3 more cards than the opposing Cepter.
Lava Wurm Strange Fire
ST:40 HP:50 MHP:50 G:70+Fire
Item Limit: Cannot use armor
Penetrates:
Manes Strange Fire
ST:30 HP:40 MHP:40 G:50
Land Limit: Cannot be placed on Water
In Battle: HP+20 if battle territory has upon it.
Manticore Normal Fire
ST:0 HP:50 MHP:50 G:70
In Battle: ST & HP= (number of cards in user's hand x10).
Mattocktail Strange Fire
ST:30 HP:40 MHP:40 G:70+Fire
Attacks First / Upon Victory: Raises level of battle territory by 1.
Minotaur Normal Fire
ST:40 HP:40 MHP:40 G:70
Old Willow Rare Fire
ST:20 HP:40 MHP:40 G:50+FireFire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Stops all passing Cepters other than user when placed on a Fire land.
Peri Strange Fire
ST:30 HP:30 MHP:30 G:40+Fire
Cannot be targeted by spells or territory abilities. / In Battle: ST & HP= (# of cards remaining in user's book +10).
Phoenix Normal Fire
ST:30 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Upon Defeat: Returns to user's hand.
Pillar of Flame Normal Fire
ST:30 HP:50 MHP:50 G:30
Item Limit: Cannot use armor Cannot use scrolls
Defensive
Pyromancer Fire
ST:30 HP:50 MHP:50 G:70
In Battle: Makes a ST=30 scroll attack when not using an item. / Battle End: On successful hit by opposing creature: ST=20, MHP=30.
Salamander Normal Fire
ST:40 HP:50 MHP:50 G:80+Fire
Land Limit: Cannot be placed on Water
Item Limit: Cannot use armor
HP increases for every point of damage received from creatures (excludes scroll attacks).
Sharazad Strange Fire
ST:20 HP:30 MHP:30 G:30
Support / Territory (30G): Clears all Cepters of effects.
Son Ascetic Rare Fire
ST:0 HP:30 MHP:30 G:60
Support (Uses abilities of the supporting creature).
Sulfurous Balloon Strange Fire
ST:10 HP:40 MHP:40 G:30+Fire
Item Limit: Cannot use scrolls
Upon Defeat: HP-40 to opponent's base HP.
Valkyria Strange Fire
ST:30 HP:30 MHP:30 G:70+Fire
Attacks First / Support / Upon Victory: ST+10 (up to a maximum of 100).
Will o' The Wisp Normal Fire
ST:10 HP:50 MHP:50 G:60
Item Limit: Cannot use weapons
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Water Water Creatures

Alga Sphere Strange Water
ST:10 HP:40 MHP:40 G:30
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Territory (60G): MHP+20 (up to a maximum of 100).
Amazon Normal Water
ST:40 HP:40 MHP:40 G:80
Attack Bonus: Steals (user's lap number x20G) magic from opponent Cepter if not equipped with an item.
Anubias Strange Water
ST:30 HP:50 MHP:50 G:60+Water
Land Limit: Cannot be placed on Fire
In Battle: HP= (number of creatures destroyed thus far x5).
Apsaras Rare Water
ST:20 HP:40 MHP:40 G:70+Water
Item Limit:
Neutralizes: All non-scroll attacks when defending a territory that is level 3 or higher.
Aspidochelone
ST:30 HP:30 MHP:30 G:80+Water
Land Limit:
Item Limit:
In Battle: ST & HP+ (round number).
Banshee Rare Water
ST:20 HP:40 MHP:40 G:40+WaterWater
Item Limit: Cannot use weapons
Territory (60G): Deals (25% of MHP) damage to all creatures.
Behemoth Strange Water
ST:60 HP:60 MHP:60 G:90+Water
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor Cannot use scrolls
Attacks Last / Battle End: Destroys a single card at random from user's hand.
Bloody Pudding Strange Water
ST:20 HP:20 MHP:20 G:30
Item Limit: Cannot use scrolls
Support / Battle Start: MHP+ (supporting creature's MHP). (Up to a maximum of 100).
Book Worm Strange Water
ST:10 HP:20 MHP:20 G:30
Item Limit: Cannot use scrolls
Territory (40G): User chooses a card from target enemy Cepter's hand and destroys it.
Charon Rare Water
ST:20 HP:30 MHP:30 G:40+Water
Item Limit: Cannot use armor
Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x2G) magic.
Dagon Rare Water
ST:60 HP:80 MHP:80 G:140+WaterWater+Card
Land Limit: Cannot be placed on Fire
Scroll Critical Hit / Boost: HP+10 to creatures. / Battle End: User loses 100G magic.
Drool Strange Water
ST:0 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons Cannot use scrolls
Penetrates / In Battle: ST= (number of user's territories x10).
Fate Strange Water
ST:10 HP:40 MHP:40 G:40
Territory (40G): User draws a card. / Upon Defeat: User draws a card.
Fungonoid Normal Water
ST:30 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Regenerates / Battle End: MHP+10 (up to a maximum of 100).
Gelatinous Wall
ST:10 HP:50 MHP:50 G:40
Item Limit:
Defensive / Battle End: User gains (damage received x5G) magic (excludes scroll attacks).
Giant Amoeba Normal Water
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Neutralizes:
Giant Eel Normal Water
ST:30 HP:50 MHP:50 G:80
Item Limit:
Neutralizes: Earth
Grendel Strange Water
ST:50 HP:50 MHP:50 G:100+Water
Critical Hit: Creatures with ST of 20 and under.
Hyde Rare Water
ST:30 HP:30 MHP:30 G:30+Water
Land Limit: Cannot be placed on Fire
Territory (50G): Adds Paralysis to target creature.
Hydra Strange Water
ST:40 HP:50 MHP:50 G:90+Water
Item Limit: Cannot use armor
Regenerates: Except when on land.
Kelpie Rare Water
ST:30 HP:30 MHP:30 G:70+Water
Item Limit: Cannot use scrolls
Stops all passing Cepters other than user when placed on a land.
King Tortoise Normal Water
ST:10 HP:50 MHP:50 G:45
Item Limit: Cannot use scrolls
Attacks Last
Kraken Strange Water
ST:50 HP:50 MHP:50 G:80+Water
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use scrolls
Neutralizes: / In Battle: If user has Fire territory, HP-20.
Leviathan Rare Water
ST:40 HP:60 MHP:60 G:100+WaterWater
Item Limit: Cannot use armor
Upon Victory: Battle territory becomes Water.
Lilith Strange Water
ST:0 HP:30 MHP:30 G:80
Item Limit: Cannot use armor
Attacks First / In Battle: ST= (number of cards in user's hand x10).
Lizardman Normal Water
ST:30 HP:40 MHP:40 G:70
Attacks First
Lung Rare Water
ST:0 HP:40 MHP:40 G:50+WaterWater
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use armor
In Battle: ST & HP= (number of symbols owned by user).
Mad Clown Rare Water
ST:10 HP:20 MHP:20 G:10+Water+Card
Boost: HP+10 to user's creatures.
Medusa Strange Water
ST:30 HP:30 MHP:30 G:50+Card
Attack Bonus: Transforms opponent into Statue.
Megalodon Normal Water
ST:50 HP:50 MHP:50 G:70
Land Limit: Cannot be placed on NeutralCannot be placed on FireCannot be placed on EarthCannot be placed on Air
Item Limit: Cannot use scrolls
Merfolk Normal Water
ST:20 HP:30 MHP:30 G:20
Mujina Normal Water
ST:0 HP:30 MHP:30 G:50
In Battle: ST & HP= (number of opponent's cards in hand x10).
Mycoron Strange Water
ST:10 HP:30 MHP:30 G:30
Item Limit:
Regenerates / Battle End: On successful enemy attack, adds a Mycoron to a random vacant land.
Nessie Strange Water
ST:20 HP:40 MHP:40 G:50+Water
Item Limit:
In Battle: If battle territory is Water, HP+ (level of battle territory x10).
Pirate Normal Water
ST:10 HP:30 MHP:30 G:45
Support
Remora Strange Water
ST:20 HP:40 MHP:40 G:40
Land Limit: Cannot be placed on FireCannot be placed on Air
Item Limit: Cannot use scrolls
Attack Bonus: Destroys a card at random from opponent Cepter's hand.
Rustcrawler Rare Water
ST:30 HP:30 MHP:30 G:60+Water
Item Limit: Cannot use scrolls
Battle Start: Destroys opponent's item if using no items of your own.
Sea Bonze Rare Water
ST:10 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Earth
Defensive / In Battle: No effects or abilities can be used during battle.
Shell Creeper Normal Water
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Neutralizes: FireWaterAir
Sludge Titan Strange Water
ST:50 HP:60 MHP:60 G:100
Item Limit: Cannot use armor
Battle Start: If HP has been reduced, is destroyed. / Regenerates
Storm Giant Normal Water
ST:40 HP:60 MHP:60 G:95+Water
Critical Hit: Fire
Undine Normal Water
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use armor
In Battle: HP= (number of user's territories x20). / Neutralizes:
Vodyanoi Rare Water
ST:40 HP:40 MHP:40 G:70+Water+Card
Attacks First / Instant Death: 80% if on defense.
Wall of Ice Normal Water
ST:0 HP:40 MHP:40 G:50
Item Limit: Cannot use armor Cannot use scrolls
Defensive / In Battle: HP+20
Wizard Normal Water
ST:0 HP:30 MHP:30 G:45
Item Limit: Cannot use weapons
Support / Scroll Critical Hit
Yeti Rare Water
ST:40 HP:40 MHP:40 G:80+Water
Item Limit: Cannot use scrolls
Neutralizes: / Instant Death: 60% against creatures.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Earth Earth Creatures

Angostura Normal Earth
ST:20 HP:60 MHP:60 G:80
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Instant Death: 80% against creatures with MHP of 30 and under.
Barometz Strange Earth
ST:0 HP:30 MHP:30 G:20
Land Limit: Cannot be placed on Fire
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Territory (0G): User gains (lap number x30G) magic.
Barong Strange Earth
ST:20 HP:50 MHP:50 G:80+Earth
Level of occupied land cannot be changed. (except by Territory commands) / Upon Defeat: Returns to owner's hand.
Basilisk Rare Earth
ST:30 HP:40 MHP:40 G:50+EarthEarth
Item Limit: Cannot use armor
Instant Death: 40% / Battle End: Lowers level of battle territory by 1.
Blynx Normal Earth
ST:20 HP:20 MHP:20 G:40
Item Limit: Cannot use scrolls
Can move to any vacant land within the area. / Cannot be targeted by spells or territory abilities.
Carbuncle Normal Earth
ST:20 HP:20 MHP:20 G:20
Support / Reflects: Scroll attacks.
Cerberus Rare Earth
ST:20 HP:40 MHP:40 G:50+Earth
Land Limit: Cannot be placed on Air
Item Limit: Cannot use scrolls
Attacks twice.
Coati Rare Earth
ST:30 HP:30 MHP:30 G:40+Earth
In Battle: ST+ (number of Earth creatures in play x5).
Cockatrice Strange Earth
ST:30 HP:40 MHP:40 G:60+Earth
Item Limit: Cannot use scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Dark Elf Normal Earth
ST:40 HP:30 MHP:30 G:70+Earth
Attacks First / Critical Hit: Air
Dark Master Rare Earth
ST:60 HP:80 MHP:80 G:140+EarthEarth+Card
Land Limit: Cannot be placed on Air
Scroll Critical Hit / Boost: ST+10 to Earth creatures. / Battle End: User loses 100G magic.
Death Gaze Rare Earth
ST:50 HP:30 MHP:30 G:70+Earth
Land Limit: Cannot be placed on Air
Neutralizes: Scroll attacks. / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand. (80% chance)
Double-Dealer Strange Earth
ST:10 HP:40 MHP:40 G:40
Regenerates / Battle End: Changes the value of all symbols randomly from -20% to +20%. / Upon Defeat: Lowers the value of all symbols by 30%.
Dragon Zombie Strange Earth
ST:40 HP:60 MHP:60 G:100
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor
Dryad Normal Earth
ST:20 HP:30 MHP:30 G:60
Land Limit: Cannot be placed on Air
Item Limit:
Support / Can move to any vacant Earth land within the area.
Dwarf Normal Earth
ST:30 HP:50 MHP:50 G:70
Gargoyle Strange Earth
ST:30 HP:50 MHP:50 G:90+Earth
Attacks First / In Battle: ST=50 when defending.
Ghoul Strange Earth
ST:40 HP:30 MHP:30 G:30+Card
Attack Bonus: Paralysis / Upon Victory: MHP+10 (up to a maximum of 100).
Gigantherium Strange Earth
ST:50 HP:60 MHP:60 G:90+Earth
Item Limit: Cannot use scrolls
In Battle: HP-20 if battle territory has an effect upon it.
Gnome Normal Earth
ST:20 HP:40 MHP:40 G:60
Toll value for occupied territory becomes 1.5x.
Gooba Queen Rare Earth
ST:10 HP:40 MHP:40 G:30+EarthEarth
Item Limit: Cannot use weapons
Territory (20G): Summons Gooba to vacant land of user's choice.
Green Mold Normal Earth
ST:10 HP:50 MHP:50 G:40
Item Limit: Cannot use weapons Cannot use scrolls
Defensive / Regenerates
Grimalkin Strange Earth
ST:20 HP:30 MHP:30 G:60+Earth
Support / Cannot be targeted by spells or territory abilities.
Healer Strange Earth
ST:10 HP:40 MHP:40 G:40
Regenerates / Territory (10G): Recovers target creature's HP by 30.
Humbaba Rare Earth
ST:50 HP:40 MHP:40 G:60+Earth+Card
Land Limit: Cannot be placed on Air
Attack Bonus: Poison / Boost: ST-10 to Air creatures.
Jackalope Strange Earth
ST:20 HP:30 MHP:30 G:40
Item Limit: Cannot use scrolls
Support / Transforms into Humbaba if destroyed by a spell or territory ability.
Kodama Strange Earth
ST:20 HP:30 MHP:30 G:40
Support / Revenge: MHP-30 to opposing creature.
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:40+Earth
Defensive / Battle End: Raises level of battle territory by 1.
Mudman Strange Earth
ST:20 HP:40 MHP:40 G:65
Land Limit: Cannot be placed on Air
Item Limit: Cannot use armor
In Battle: HP+ (number of Earth creatures in play x5).
Mummy Normal Earth
ST:20 HP:50 MHP:50 G:40
Item Limit: Cannot use weapons
Defensive / Upon Defeat: User gains (lap number x40G) magic.
Necromancer
ST:20 HP:40 MHP:40 G:60
Scroll Critical Hit / Territory (30G): Returns last destroyed creature to hand.
Odradek Rare Earth
ST:20 HP:20 MHP:20 G:40
Support / HP & MHP cannot be altered by spells or territory abilities.
Pan Normal Earth
ST:30 HP:40 MHP:40 G:60
Attack Bonus: Confusion
Raksas Rare Earth
ST:50 HP:30 MHP:30 G:80
Revenge: Opponent Cepter loses 30% of their most numerous symbol.
Sage Rare Earth
ST:20 HP:30 MHP:30 G:70
Support / Immune to Destroy Item and Steal Item effects.
Sakuya
ST:20 HP:30 MHP:30 G:60+
Land Limit:
Support / Territory (120G): Transforms target level <=3 territory in user's possession to a land.
Sandman Strange Earth
ST:30 HP:30 MHP:30 G:50+
Cannot be targeted by spells or territory abilities. / HP & MHP cannot be altered by spells or territory abilities.
Spitting Cobra Normal Earth
ST:40 HP:40 MHP:40 G:70
Item Limit: Cannot use scrolls
Territory (10G): Adds Poison to target creature.
T'ao T'ieh Rare Earth
ST:40 HP:40 MHP:40 G:80+Earth
Land Limit: Cannot be placed on Air
Upon Victory: ST & MHP+20 (up to a maximum of 100).
Tiger Beetle Normal Earth
ST:20 HP:30 MHP:30 G:20
Item Limit: Cannot use scrolls
Trench Wurm Strange Earth
ST:40 HP:50 MHP:50 G:70+Earth
Item Limit: Cannot use armor
Penetrates: Air
Troll Normal Earth
ST:40 HP:40 MHP:40 G:70
Land Limit: Cannot be placed on FireCannot be placed on Air
Regenerates
Vampire Rare Earth
ST:40 HP:40 MHP:40 G:80+Earth
Land Limit: Cannot be placed on WaterCannot be placed on Air
Item Limit: Cannot use armor
Attacks First / Attack Bonus: HP+ (damage dealt to opponent).
Wall of Stone Normal Earth
ST:0 HP:60 MHP:60 G:30
Item Limit: Cannot use armor Cannot use scrolls
Defensive
Wereboar Strange Earth
ST:20 HP:40 MHP:40 G:80
In Battle: ST+30 when invading.
Woodfolk Normal Earth
ST:30 HP:30 MHP:30 G:60
Item Limit: Cannot use weapons
Support

Special Earth Creatures

Carbunfly Extra Earth
ST:40 HP:40 MHP:40 G:100+FireFire
Attacks First / Reflects: Scroll attacks. / Upon Defeat: Evolves into Carbuncle.
Gooba Extra Earth
ST:0 HP:10 MHP:10 G:0
Item Limit: Cannot use scrolls

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Air Air Creatures

Archer Normal Air
ST:10 HP:40 MHP:40 G:40
Item Limit: Cannot use weapons
Territory (20G): Deals 10 damage to target creature.
Beelzebub Rare Air
ST:70 HP:70 MHP:70 G:140+AirAir+Card
Land Limit: Cannot be placed on Earth
Scroll Critical Hit / Boost: ST+10 to Air creatures. / Battle End: User loses 100G magic.
Centaur Strange Air
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
Chonchon Normal Air
ST:20 HP:20 MHP:20 G:40
In Battle: HP+20 if not equipped with an item. / Attack Bonus: Anti-Element
Cornfolk Strange Air
ST:30 HP:40 MHP:40 G:70
Upon Defeat: User gains 200G magic. / User gains 200G magic if destroyed by spell or territory ability.
Dhampir Rare Air
ST:40 HP:40 MHP:40 G:80+Air
Neutralizes: Earth / Instant Death: 60% to Earth creatures.
Elf Normal Air
ST:40 HP:30 MHP:30 G:70+Air
Attacks First / Critical Hit: Earth
Gan=ji Strange Air
ST:30 HP:40 MHP:40 G:70+Air
Battle End: Adds Senility to opponent. / Neutralizes: Scroll attacks.
Garuda Rare Air
ST:0 HP:40 MHP:40 G:60+AirAir
Land Limit: Cannot be placed on Earth
In Battle: ST & HP= (number of Air creatures in play x10).
Giant Bat Normal Air
ST:20 HP:30 MHP:30 G:20
Item Limit: Cannot use scrolls
Gilded Raptor Air
ST:40 HP:30 MHP:30 G:70
Item Limit:
Attack Bonus: User draws a card if an item was equipped on Gilded Raptor / Upon Defeat: User gains 100G
Gremlin Strange Air
ST:20 HP:30 MHP:30 G:70
Item Limit: Cannot use scrolls
Battle Start: Destroys opponent's item.
Griffon Normal Air
ST:50 HP:50 MHP:50 G:100
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use scrolls
Harpy Normal Air
ST:30 HP:30 MHP:30 G:60
Attacks First
Holy Llama Strange Air
ST:20 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Territory (30G): Adds Holy Word 6 to target Cepter. / Can move to any vacant Air land in the area.
Hornet Normal Air
ST:40 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Attack Bonus: Poison
Hurricane Normal Air
ST:20 HP:50 MHP:50 G:50
Item Limit: Cannot use armor Cannot use scrolls
Attacks First / Defensive
Igneous Fatui Rare Air
ST:10 HP:30 MHP:30 G:10+AirAir+Card
Land Limit: Cannot be placed on FireCannot be placed on Water
Attacks Last / Instant Death: 70%
Knight Normal Air
ST:50 HP:40 MHP:40 G:90
Critical Hit: Creatures with MHP of 50 and up.
Leprechaun Strange Air
ST:20 HP:20 MHP:20 G:40+Air
Battle Start: Gives opponent its own item and forces them to use it.
Leveller Strange Air
ST:40 HP:60 MHP:60 G:100+Air
Item Limit: Cannot use scrolls
Battle End: Lowers level of battle territory by 1 unless it's an Air land.
Master Monk Normal Air
ST:20 HP:50 MHP:50 G:80
Attacks First / In Battle: ST+30, HP-30 if not equipped with an item.
Mothman Strange
ST:30 HP:30 MHP:30 G:60+Air
Land Limit: Cannot be placed on Fire
Attacks First / In Battle: ST+ (number of creatures in play x5).
Myrmecoleo Rare Air
ST:20 HP:30 MHP:30 G:50+Air
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use scrolls
Attacks Last / Upon Defeat: Evolves into Dragonfly.
Night Fiend Rare Air
ST:0 HP:40 MHP:40 G:70+AirAir
Land Limit: Cannot be placed on Water
Item Limit: Cannot use weapons Cannot use armor
Attacks First / In Battle: ST= (level of battle territory x20).
Nightmare Rare Air
ST:30 HP:30 MHP:30 G:50+Air
Penetrates
Nike Strange Air
ST:30 HP:30 MHP:30 G:60+Air
Item Limit: Cannot use armor
Attacks First / Attack Bonus: Paralysis
Nue Strange Air
ST:40 HP:50 MHP:50 G:80+Air
Land Limit: Cannot be placed on Earth
Boost: ST-10 to invading creatures.
Ouroboros Rare Air
ST:20 HP:20 MHP:20 G:60+Air+Card
Item Limit: Cannot use scrolls
Upon Defeat: Resurrects when user has 4 territories or less.
Paladin Rare Air
ST:50 HP:50 MHP:50 G:90+Air
Instant Death: (100%) / Regenerates
Pegasus Normal Air
ST:30 HP:20 MHP:20 G:50
Item Limit: Cannot use scrolls
Attacks First / Cannot be targeted by spells or territory abilities. / Neutralizes: Scroll attacks.
Powder Eater Strange Air
ST:1 HP:1 MHP:1 G:10
Item Limit: Cannot use scrolls
Multiplies when moving, leaving copies in both former and new locations.
Pushpull Strange Air
ST:0 HP:40 MHP:40 G:60
Item Limit: Cannot use scrolls
Attacks twice.
Quetzalcoatl Strange Air
ST:30 HP:50 MHP:50 G:60+Air
Boost: ST+10 to Attacks First creatures.
Roadrunner Normal Air
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Attacks First / Can move 1-2 spaces.
Sleipnir
ST:30 HP:40 MHP:40 G:70
Item Limit:
Territory (60G): Moves target creature belonging to user 1-2 spaces.
Soul Collector Rare Air
ST:20 HP:30 MHP:30 G:60+Card
In Battle: ST+ (number of creatures destroyed thus far x5).
Spectre Normal Air
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Sphinx Rare Air
ST:40 HP:50 MHP:50 G:60+Air+Card
Land Limit: Cannot be placed on Earth
Attack Bonus: Confusion / Boost: HP-10 to Earth creatures.
Sprite Normal Air
ST:20 HP:20 MHP:20 G:10
Land Limit: Cannot be placed on Earth
Neutralizes: Attacks from creatures with MHP of 40 and up.
Succubus Normal Air
ST:40 HP:40 MHP:40 G:40+Card
Attack Bonus: Opponent's ST=0.
Tengu Rare
ST:20 HP:40 MHP:40 G:70+Air
Attacks First / Scroll Critical Hit / Can move to any opponent-owned land in the area.
Wendigo Normal Air
ST:30 HP:50 MHP:50 G:70
Attack Bonus: Fog
Witch Strange Air
ST:20 HP:30 MHP:30 G:50
Item Limit: Cannot use weapons
Scroll Critical Hit / Territory (30G): Steals (number of spell and item cards in target enemy Cepter's hand x30G) magic.
Wyvern Strange Air
ST:40 HP:40 MHP:40 G:80+Air
Land Limit: Cannot be placed on Earth
Item Limit: Cannot use armor
Attacks First / Can move to any vacant Air land in the area.
Yowie Strange Air
ST:40 HP:40 MHP:40 G:80
Critical Hit: / Receives 1/2 to 2.5x the normal toll.

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Item Items

Air Slasher Normal Weapon
G:25
ST+30 / Critical Hit: Air
Amethyst Ring
G:50
ST+20 / Penetrates:
Armet Normal Tool
G:40
ST-10 / HP+40
Aura Blade Strange Weapon
G:40
ST+ (MHP value).
Battering Ram Strange Weapon
G:30
ST+20 / Instant Death: 100% against Defensive creatures.
Battle Axe Normal Weapon
G:30
ST+40
Beryl Ring
G:50
ST+20 / Penetrates:
Binding Whip Normal Weapon
G:30
ST+30 / Attack Bonus: Paralysis
Black Orb Strange Tool
G:20
Equipped creature ignores opponent creature's Neutralizes or Reflects ability. / Immune to Destroy Item and Steal Item effects.
Boomerang Rare Weapon
G:50
ST+20 / HP+10 / Battle End: Recycles to Hand
Buckler Normal Armor
G:40
Neutralizes: Attacks from creatures with ST of 30 and under.
Catapult Rare Weapon
G:70
ST+30 / HP+30
Chain Mail Normal Armor
G:10
HP+30
Chameleon Armor Strange Armor
G:30
HP+ ([level of battle territory +1] x10).
Changing Salve Normal Tool
G:0
Swaps equipped creature's ST and HP values.
Claymore Rare Weapon
G:60
ST+50
Coin of Piety Strange Tool
G:0
Upon Victory: User gains 10 symbols of same element as battle territory.
Counter Shield Rare Armor
G:100
ST=0 / Reflects: All non-scroll attacks.
Crossbow Strange Weapon
G:50
ST+30 / HP+20
Dagger of Mite Strange Weapon
G:40
ST+ (current standing x20).
Diamond Armor Rare Armor
G:60
Attacks Last / ST-30 / HP+60
Dynamite Rare Tool
G:50
ST+60 / Battle End: Equipped creature is destroyed.
Earth Amulet Strange Tool
G:30
ST+10 / Attacks First / Critical Hit: When equipped by a Earth creature.
Earth Shield Strange Armor
G:25
Neutralizes: Earth / Neutralizes all non-scroll attack damage when equipped by a Earth creature.
Fire Amulet Strange Tool
G:30
ST+20 / HP+10 / Regenerates / Critical Hit: When equipped by a Fire creature.
Firebolt Normal Scroll
G:20
Scroll Attack: ST=30 / Scroll Critical Hit: Water
Fire Shield Strange Armor
G:25
Neutralizes: Fire / Neutralizes all non-scroll attack damage when equipped by a Fire creature.
Flame Tongue Normal Weapon
G:25
ST+30 / Critical Hit: Water
Freeze Normal Scroll
G:20
Scroll Attack: ST=30 / Scroll Critical Hit: Fire
Gaseous Form Normal Tool
G:80
ST=0 / Neutralizes: All non-scroll attacks.
Gem of Life Rare Tool
G:20
Battle End: If user's creature's HP is 20 or under, both it and opponent's creature are destroyed.
Glaive Normal Weapon
G:40
ST+20 / HP+20
Golden Goose Normal Tool
G:0
Upon Defeat: User gains G= (MHP x7G)
Gremlin Amulet Strange Tool
G:100
Battle Start: Destroys opponent's item.
Heart Fibula Normal Tool
G:30
Upon Victory: ST+20 / MHP+20 (up to a maximum of 100).
Hell Blaze Rare Scroll
G:80
Scroll Attack: ST=40 / Scroll Critical Hit: Creatures with 20ST or less.
Holy Grail Rare Tool
G:100
Neutralizes: All non-scroll attacks. / User pays (amount of neutralized damage x3G) magic.
Hourglass Strange Tool
G:10
Attacks First / Disables opponent creature's Attacks First ability.
Icicle Normal Weapon
G:25
ST+30 / Critical Hit: Fire
Iksear Extra Tool
G:50
HP+ (number of user's territories x20). / Immune to Destroy Item and Steal Item effects.
Knight's Shield Normal Armor
G:40
Neutralizes: Attacks from creatures with ST of 40 and up.
Kris Strange Weapon
G:50
ST+30 / Immune to Destroy Item and Steal Item effects.
Lance of Odin Extra Weapon
G:80
ST+50 / HP+10
Leather Armor Normal Armor
G:0
HP+20
Lifestealer Strange Weapon
G:50
ST+40 / Revenge: MHP-30 to opposing creature.
Long Bow Strange
G:50
ST+20 / HP+30
Long Sword Normal Weapon
G:10
ST+30
Luna Stone Rare Tool
G:50
Battle End: Swaps opponent's ST and HP values.
Mace Normal Weapon
G:0
ST+20
Magic Shield Normal Armor
G:30
HP+30 / Neutralizes: Scroll attacks.
Magus's Mirror Strange Tool
G:40
HP+20 / Reflects: Scroll attacks.
Masamune Strange Weapon
G:40
ST+50 / HP-10
Mindripper Strange Weapon
G:40
ST+40 / Revenge: Destroys a card at random from two opposing Cepters' hands.
Morning Star Normal Weapon
G:40
ST+30 / HP+10
Mujina Mask Strange Tool
G:30
HP+ (number of opponent's cards in hand x10).
Necro Scarab Rare Tool
G:60
Upon Defeat: Transforms equipped creature into Zombie.
Neutral Cloak Strange Tool
G:50
HP+40 / Equipped creature becomes .
Nuclear Fusion Rare Scroll
G:120
Scroll Attack: ST=50
Offering Doll Normal Tool
G:0
Upon Victory: Symbol value of same element as equipped creature is increased 30%.
Petrify Stone Strange Tool
G:50
ST=0 / HP=80
Phoenix Amulet Normal Tool
G:0
Upon Defeat: Creature returns to user's hand.
Plate Mail Rare Armor
G:60
HP+50
Power Bracelet Rare Tool
G:90
ST= (STx2) / HP= (MHPx2)
Power Crown Rare Tool [downloadable]
G:60
HP+ (opposing creature's ST) / Revenge: Transforms opponent into Great Fossil.
Prismatic Wand Strange Weapon
G:70
If the element of user's creature is different from the enemy's, the user's creature gains ST/HP+40.
Protean Ring Rare Tool
G:0
Transforms equipped creature into a random different creature. / Immune to Destroy Item and Steal Item effects.
Rainbow Piece Extra Tool
G:50
HP+40 / Neutralizes: Scroll attacks. / Battle End: Removes effect from battle territory.
Rat Hunter Rare Tool
G:50
Attack Bonus: Transforms opponent into Giant Rat.
Ring of the Succubus Normal Tool
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.
Rock Biter Normal Weapon
G:25
ST+30 / Critical Hit: Earth
Scale Armor Normal Armor
G:30
HP+40
Shadow Armor Strange Armor
G:30
HP+ ([7- battle territory level] x10).
Silver Plow Rare Tool
G:100
HP+10 / Battle End: Raises level of battle territory by 1.
Sleep Normal Scroll
G:20
Scroll Attack: Adds Sleep to opponent.
Sling Normal Tool
G:40
Attacks First / ST+10 / HP+10
Smoke Torch Strange Tool
G:30
HP+20 / Neutralizes: Scroll attacks / Neutralizes: Penetrates ability
Soul Blast Strange Scroll
G:40
Scroll Attack: ST=30 / Steals G=(User's lap number x40G) from opposing Cepter
Soulcorrupter Strange Weapon
G:40
ST+40 / Revenge: Steal 30% of the opposing Cepter's most numerous symbol.
Spear Normal Weapon
G:20
ST+20 / HP+10
Spiked Shield Strange Armor
G:60
Reflects: 1/2 of damage received (excluding scroll attacks).
Stink Bottle Strange Tool
G:20
Battle Start: Destroys opponent's tool or supporting creature / Battle End: Recycles to Book
Stone Hail Normal Scroll
G:20
Scroll Attack: ST=30 / Scroll Critical Hit:
Stormcauser Rare Weapon
G:60
ST+60 / HP-30
Sword of the Falcon Normal Weapon
G:30
Attacks First / ST+20
Tearing Halo Rare Scroll
G:80
Scroll Attack: ST=30 / Scroll Critical Hit: Unless equipped creature is / Immune to Destroy Item and Steal Item effects.
Terrair Extra Tool
G:50
ST+ (number of user's territories x20). / Immune to Destroy Item and Steal Item effects.
The Hand Rare Tool
G:110
Battle Start: Steals opponent's item and uses it.
Tonfa
G:70
Attacks twice.
Tower Shield Normal Armor
G:50
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Trapezon Strange Tool
G:20
Transforms equipped creature into Ba-Al.
Trident Rare Weapon
G:60
ST+40 / HP+10
Vestment Strange Armor
G:50
HP+30 / Immune to Destroy Item and Steal Item effects.
Vorpal Sword Rare Weapon
G:60
ST+30 / Critical Hit: Creatures with MHP of 40 and up.
Water Amulet Strange Tool
G:30
ST+20 / Critical Hit: When equipped creature is Water / Upon Victory: ST+10 (up to a maximum of 100).
Water Shield Strange Armor
G:25
Neutralizes: Water / Neutralizes all non-scroll attack damage when equipped by a Water creature.
Wind Amulet Strange Tool
G:30
ST+10 / HP+20 / Critical Hit: When equipped creature is Air / Upon Victory: MHP+10 (up to a maximum of 100).
Wind Cutter Normal Scroll
G:20
Scroll Attack: ST=30 / Scroll Critical Hit:
Wind Shield Strange Armor
G:25
Neutralizes: Air / Neutralizes all non-scroll attack damage when equipped by an Air creature.
Winged Boots Normal Tool
G:20
Attacks First / Battle End: Recycles to Book

Jump to: Neutral ~ Fire ~ Water ~ Earth ~ Air ~ Item ~ Spell

Spell Spells

Acid Rain Strange Multi-Flash
G:70
Deals 30 damage to all Defensive creatures.
Aether Flash Rare Multi-Enchant [downloadable]
G:50
For 6 rounds, the summoning cost for all creatures is 90G and their summoning conditions are ignored.
Anti-Element Strange Single-Enchant
G:50
Target creature cannot receive land effect. / User draws a card.
Anti-Magic Normal Single-Enchant
G:50
Neutralizes the next spell or territory ability that targets target Cepter (except those that dispel effects).
Aurora Strange Multi-Flash
G:50
Raises the value of all symbols by 20%.
Avalanche Rare Multi-Flash
G:150
Deals 30 damage to all creatures in level 5 territories.
Backward Normal Single-Enchant
G:40
Target Cepter moves backward instead of forward upon rolling the die.
Banishing Ray Strange Single-Flash
G:70
Destroys target creature.
Barrier Normal Single-Enchant
G:30
Target Cepter cannot be targeted by spells or territory abilities (except those that dispel effects) for 5 rounds.
Bind Rare Single-Enchant
G:60+Card
Target Cepter cannot move for 1 round. / Target Cepter receives 150G.
Binding Mist Strange Single-Enchant
G:40
Adds Paralysis to target creature.
Bistair Extra Single-Target Flash
G:100
Deals damage= (# of user's Fire territories x10) to target enemy creature.
Black Out Strange Single-Enchant
G:40
Target enemy Cepter cannot claim tolls for 2 rounds.
Blacksmith
G:50
Transforms a card in target Cepter's hand into a random Armor or Weapon card.
Camouflage Strange Single-Enchant
G:40
Target creature receives land effect from lands of any element. / Recycles to Book.
Catastrophe Rare Multi-Flash
G:300+Card
Deals damage= (50% of MHP) to all creatures.
Changeling Rare Single-Flash
G:100
Transforms 2 of the cards remaining in target enemy Cepter's book into Goblins.
Chaos Panic Strange Multi-Enchant
G:40
All Cepters travel in the opposite direction next turn.
Chariot Strange Single-Flash
G:50
Moves target creature belonging to user 2 spaces. / Recycles to Book.
Charity Strange
G:50
User draws as many cards as user's current rank.
Corruption Rare Single-Flash
G:90
Target enemy Cepter loses (number of symbols owned x10G) magic.
Cure Normal Single-Target Flash
G:10
Fully recovers target creature's HP. / User draws a card.
Death Cloud Strange Multi-Flash
G:80
Deals 20 damage to all Air creatures.
Desert Storm Rare Multi-Enchant
G:80
Prevents changing of levels in any territories in the target area for 2 rounds.
Dimension Door Normal Single-Flash
G:20
Moves target Cepter to a random territory. User cannot roll the die this turn.
Disbelief Rare Multi-Flash
G:90
All Cepters lose (number of symbols owned x5G) magic.
Discord Rare
G:100+
Randomly selects creature with the most copies on the map, and changes them all into Goblins.
Disease Normal Single-Enchant
G:30
In battle, ST & HP-20 to target creature. / User draws a card.
Dispel Magic Normal Single-Flash
G:20
Removes effect from target Cepter. / Recycles to Book.
Drain Magic Strange Single-Flash
G:80
User steals 30% of target enemy Cepter's magic.
Dream Terrain Normal Single-Enchant
G:40
For 5 rounds, User gains 50% of tolls collected by other Cepters.
Drought Normal Single-Enchant
G:30
Level of target territory cannot be changed. / User draws a card.
Earth Shaker Rare Multi-Flash
G:200+Card
Level of all territories occupied by creatures with MHP of 40 and up is lowered by 1.
Echo Strange Single-Target Flash
G:80
Sets user's magic to 50% of target enemy Cepter's magic.
Eclipse Rare Single-Flash
G:60
Target Cepter loses 20 of most numerous symbol. / Target Cepter gains (number of symbols Target Cepter lost x10G) magic.
Elemental Wrath Rare Multi-Flash
G:70
Deals 20 damage to all creatures whose elements differ from the territories they occupy.
Erasure Extra Multiple-Target Flash
G:50
Clears all Cepters and creatures of effects.
Escape Normal Single-Flash
G:20
Transports user to nearest vacant land within the area. User cannot roll the die this turn.
Evil Blast Rare Single-Flash
G:100
Deals 30 damage to target enemy creature.
Exile Strange Single-Flash
G:100
Returns 1 creature with effect and no summoning conditions to owner's hand.
Exorcism Strange Multi-Flash
G:60
All creatures in the target area with Single-Enchant effects gain MHP+10 (up to a maximum of 100) and lose their Single-Enchant effects.
Fairy Light Normal Single-Enchant
G:60
Every round, target Cepter gains (number of cards in hand x10G) magic. Effect ends when target reaches the castle.
Feast Normal Multi-Flash
G:20
All Cepters gain (number of territories in their possession x50G) magic.
Find Strange Single-Target Flash
G:20
User draws 1 card. / Recycles to Hand.
Fire Explosion Strange Multi-Flash
G:80
Deals 20 damage to all Water creatures.
Fly Strange Single-Target Flash
G:50
User rolls two dice this turn.
Fog Normal Single-Enchant
G:30
Decreases target territory's toll value by 1/2. / User draws a card.
Foresight Normal Single-Flash
G:30
User views the top 6 cards in their book, then selects 1 to place in their hand.
Forest Leap Normal Single-Flash
G:20
Transports user to nearest Earth land within the area. User cannot roll the die this turn.
Goblin's Lair Rare Single-Flash
G:10+Card
Places Goblin on land occupied by user if it is currently empty. / Recycles to Hand.
Grace Normal Single-Target Flash
G:30
Caster gains 15% of the total value of target Cepter's symbols in magical powers.
Gravity Strange Multi-Enchant
G:50
All Cepters' next die roll yields a 1.
Greed Normal Single-Enchant
G:20
Raises target territory's toll value to 1.5x. / User draws a card.
Growth Body Normal Single-Flash
G:20
MHP+10 to target creature.
Haste Normal Single-Enchant
G:60
Locks target Cepter's die roll to 5-7 for 2 rounds.
Holy Word 0 Strange Single-Enchant
G:50
Target Cepter's next die roll yields a 0.
Holy Word 1 Normal Single-Enchant
G:30
Target Cepter's next die roll yields a 1.
Holy Word 2 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 2.
Holy Word 3 Normal Single-Enchant
G:10
Target Cepter's next die roll yields a 3.
Holy Word 6 Normal Single-Enchant
G:30
Target Cepter's next die roll yields a 6.
Holy Word 8 Strange Single-Enchant
G:50
Target Cepter's next die roll yields an 8.
Ice Storm Strange Multi-Flash
G:80
Deals 20 damage to all Fire creatures.
Incineration Rare Multi-Flash
G:10
User gains (number of creatures destroyed thus far x20G) magic, then number is reset.
Influence Strange Single-Flash
G:80
Transforms target territory into its owner's most numerous land type.
Insect Swarm Rare Multi-Flash
G:120
Deals 20 damage to all creatures in target area that have already taken damage.
Invisibility Rare Single-Enchant
G:60
User's territories cannot be targeted by spells or territory abilities (except those that dispel effects) for 6 rounds.
Lake Leap Normal Single-Flash
G:20
Transports user to nearest Water land within the area. User cannot roll the die this turn.
Land Drain
G:50
User steals (number of target's possessed territories x30G) magic from target enemy Cepter.
Land Protection Normal Single-Enchant
G:80
Target territory cannot be targeted by spells or territory abilities (except those that dispel effects).
Land Transfer Strange Single-Flash
G:100
Releases target territory from user's control and reverts it to magic.
Life Force Rare Single-Enchant
G:70
Target Cepter uses creatures and items at 0G cost / When target Cepter uses a spell, that spell has no effect and this effect is removed.
Life Stream Normal Multi-Flash
G:50
Fully recovers HP of all creatures owned by user.
Locust Strange Single-Flash
G:100
Lowers target territory's level by 1.
Magic Bolt Normal Single-Flash
G:50
Deals 20 damage to target enemy creature.
Magic Booster Rare Single-Enchant
G:60
The level of a territory belonging to the user can be raised for 1/2 the normal cost this turn.
Manna Normal Single-Target Flash
G:0
User gains (lap number x50G) magic.
Mass Growth Rare Multi-Flash
G:50
MHP+5 to all creatures (up to a maximum of 100).
Mass Phantasm Rare Multi-Enchant
G:100
Adds Phantasm to all creatures in target area.
Meteor Rare Single-Target Flash
G:200+Card
Lowers level of target enemy territory by 2. / If target territory is not chained, it becomes level 1.
Mountain Leap Normal Single-Flash
G:20
Transports user to nearest Fire land within the area. User cannot roll the die this turn.
Mutation Strange Single-Enchant
G:60
MHP+20 to target creature (up to a maximum of 100). / Adds Poison.
Peace Strange Single-Enchant
G:70
Target territory cannot be invaded. / Target territory's toll value becomes 0.
Permission Normal Single-Flash
G:100
User gets clearance from all forts.
Phantasm Normal Single-Enchant
G:30
Target creature's HP and MHP cannot be altered by spells or territory abilities.
Pilgrim Single-Flash
G:50
User can use the temple this turn. If the map has no temple, user draws a card.
Plague Strange Multi-Enchant
G:100
Adds Poison to all creatures in target area.
Plain Leap Normal Single-Flash
G:20
Transports user to nearest Air land within the area. User cannot roll the die this turn.
Poison Mind
G:10
User views the top 6 cards in target enemy Cepter's book, then selects 1 to destroy.
Polymorph Extra Single-Target Flash
G:80
Transforms target creature into a random different creature.
Pressure Normal Multi-Flash
G:70
Lowers the value of all symbols by 30%.
Prophecy Rare Single-Flash
G:40
User draws 1 card of specified type from their book.
Punisher Rare Multi-Flash
G:100
Deals 20 damage to all creatures in territories with effects.
Quicksand Rare Single-Enchant
G:100
Forces any Cepter that steps onto target territory to stop. Effect ends when triggered or after 2 rounds.
Quintessence Strange Single-Flash
G:60
Transforms target level <=4 territory into a land.
Ray of Law Strange Multi-Flash
G:60
Destroys all cards of magic 100G and up from all Cepters' hands.
Reflection
G:80
Target creature reflects all non-scroll attack damage during battle. / ST=0
Reform Rare
G:80+
User chooses a non-creature card in target enemy Cepter's hand. All copies of this card in the hands and books of all Cepters are changed into Manna.
Reincarnation Rare Single-Flash
G:70
User discards all cards from current hand and draws an equal number of new cards from their book plus one additional card.
Relief Normal Single-Flash
G:30
Exchanges creatures in 2 of user's territories. / Recycles to Book.
Remove Curse Normal Single-Flash
G:20
Removes effect from target creature (territory). / Recycles to Book.
Replace Rare Single-Target Flash
G:120
Exchanges target creature with another from its owner's hand.
Revelation Strange Single-Enchant
G:50
Adds Enlightenment to user for 2 rounds.
Revival Normal Single-Flash
G:70
Target Cepter's book is reverted to the state it was in when the game began.
Scourge Strange Multi-Flash
G:80+Card
Decreases magic of all Cepters with effects by 40%.
Selenear Single-Target Flash
G:100
User gains G= (# of user's Earth territories x100G) magic.
Senility Rare Single-Enchant
G:100
Target creature is destroyed at Battle End.
Shatter Normal
G:30
User chooses a non-creature card from target Cepter's hand and destroys it.
Shrink Normal Single-Flash
G:30
MHP-10 to target enemy creature.
Silence Strange Single-Enchant
G:60
Prevents target enemy Cepter from using creature cards for 2 rounds.
Simulacrum Rare Single-Enchant
G:40
Target creature neutralizes all non-scroll attack damage in battle. User loses (amount of neutralized damage x3G) magic.
Sink Rare Single-Target Flash
G:150
Transforms target level <=3 territory into a Water land.
Slow Normal Single-Enchant
G:20
Locks target Cepter's die roll to 1-3 for 2 rounds.
Soltis Extra Single-Target Flash
G:100
User gains 200G. / User gains a further 1000G if he has a level 3 or higher land with a matching creature on it.
Sonic Wave Strange Multi-Flash
G:70
Deals 20 damage to all creatures with Attacks First ability.
Soul Hunt Strange Single-Enchant
G:10
User gains (target creature's MHP x5G) magic if target creature is destroyed by a spell or territory ability.
Soul Steal Strange Single-Enchant
G:10
User gains G= (# of destroyed creatures x50G) magic for 4 rounds.
Spartoi Normal Single-Flash
G:40+Card
Places a Skeleton on a random vacant land.
Spirit Walk Strange Single-Enchant
G:20
Target creature can travel to any vacant land within the area when moving.
Squeeze Strange Single-Flash
G:50
User chooses a card from target Cepter's hand and destroys it. / Target Cepter gains 150G magic.
Subsidence Strange Single-Flash
G:120+Card
Lowers level of target enemy Cepter's highest-level territory by 1.
Telegnosis Normal Single-Enchant
G:60
Adds Enlightenment to user until next round. / Recycles to Book.
Telekinesis Rare Single-Flash
G:100
Moves target creature 1 space.
Teleport Normal Single-Flash
G:10
Transports target Cepter to nearest special land (fort, temple, etc.). User cannot roll the die this turn.
Temperance Strange Single-Flash
G:70
MHP=30 to target creature.
Tempest Rare Multi-Flash
G:200+Card
Deals 20 damage to all creatures with ST of 40 or under.
Theft Rare
G:80
User chooses a spell card from target enemy Cepter's hand and steals it.
Thorn Fetter Normal Single-Enchant
G:20
Target creature cannot be moved normally. / Battle End: MHP-20.
Thunderstorm Strange Multi-Flash
G:80
Deals 20 damage to all Earth creatures.
Torture Normal Single-Enchant
G:50
Every round, target Cepter loses (number of spell cards in hand x20G) magic. Effect ends when target reaches the castle.
Triumph Normal Single-Enchant
G:20
User's next lap bonus is increased to 1.5x. Effect ends when user reaches the castle.
Turnover Strange
G:70
ST+20 to all creatures with ST<=30. / ST-20 to all creatures with ST>=50.
Turn to the Wall Rare Single-Flash
G:80
Transforms target creature into a predetermined Defensive creature of the same element.
Tyranny Rare
G:100+
Adds Paralysis to all creatures with MHP of 30 and under.
Uniformity Strange Single-Enchant
G:60
For 3 rounds, the toll of each territory belonging to the user will be 200G.
Upheaval Rare Single-Flash
G:150
Transforms target level <=3 territory into a Fire land.
Vitality Normal Single-Enchant
G:30
In battle, ST & HP+20 to target creature. / User draws a card.
Vortex Strange Single-Enchant
G:40
No effects or abilities can be used during battle on the target territory.
Waste Strange Single-Enchant
G:70
Target enemy Cepter's creature and item cards cost double magic until target reaches the castle.
Weakness Normal Single-Flash
G:20
ST=0 to target creature. / User draws a card.
Weathering Rare Single-Flash
G:150
Transforms target level <=3 territory into a Air land.
Wild Growth Rare Single-Flash
G:150
Transforms target level <=3 territory into a Earth land.
Wind of Hope Strange Single-Flash
G:40
User draws 2 card from their book.
Word of Recall Strange Single-Flash
G:90
Transports user straight to castle. User cannot roll the die this turn.

Thanks to: imagineer, Jasoya, Lizardman, PzKwIVG, shaowebb, Whooh05, wiki.culdcept.net

Last Updated on Thursday, 11 July 2013 15:40

Card of the Moment

Will o' The Wisp 3DS
ST:10 HP:50 MHP:50
G:60
Item Limit:
Attacks Last / Attack Bonus: Steals (own remaining base HP x2G) magic from opponent Cepter.

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