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We have the complete card lists for every game in the Culdcept series, including virtually every list breakdown you could want (G spells, for example).
You name a part of Culdcept, we probably have a guide for it. Dozens of guides, helping players from Beginner to Advanced and all skill levels in between.
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Simply put, these stages replace the rematches after beating Baltias. The other five stages remain intact with the original matchups. (All of them are the stage Cepter and Zeneth as your opponents; the only one that is also this but was changed was Gilman Volcano to add Najaran into the mix.)
Baltias has to be beaten first. Otherwise it's just a rematch against the original matchups. Once you beat the DS stages, they revert back to their original rematch selves. (Tested with Gilman Volcano.)
Roka City: Zeneth and Goligan, Free-for-all Port Sneff: Sebastian + Poco and O'Riley, Free-for-all Karin Mountains: Kou-tetsu and Horowitz, Free-for-all Kelder Village: Miranda (Ally), Zeneth, and Belkhayr, Alliance Match Gilman Volcano: Najaran (Ally), Zeneth, and Horowitz, Alliance Match (presumably unlocks Najaran)
Goza Desert, Talio Village, Bisteam Forest, Nabath Ruins, and Dark Abyss all are unchanged. Dark Abyss also lacks replay dialogue, being the same as the end of the story, and the Karin Mountains cutscene further implies these stages take place right before Dark Abyss in the main story.
In February 2008, Omiyasoft and Namco released Culdcept Saga on the XBox 360 for American audiences. This major console release exposed new generations to the beloved, if obscure card/board game series that began in 1997. For many, this was the first time they'd ever heard of this game series and for several, it became a favorite pastime.
One such person took their enjoyment of Culdcept Saga and began what would be a massive passion project that continues on to this day.
Andyman is no stranger to Culdcept. He was a fan before Saga hit store shelves and he was extremely happy that he'd have the opportunity to play this beloved franchise online, in America for the first time ever. The online scene was buzzing at a forum on culdceptsaga.com. Andy was rubbing elbows with a lot of up and coming players who were stoked to see what this game had to offer.
Unfortunately, the forum and site it was on was not providing the resources Andy wanted to see. Not to be held back by such a limitation, he took it upon himself to launch CuldceptCentral.com. This was a personal passion project where he'd list out various guides, maps, decks, or other resources as a means to bridge the gap between veteran players and new people arriving on the scene.
With the previous forums owners falling silent and no longer updating important features, Andy created his own forum at Central. Quickly, the community members migrated over and began frequenting the IRC rooms and sharing thoughts and ideas on how to improve what Central had to offer.
Early on, life required Andy to step aside and focus on personal issues and, for a time, it appeared this oasis of community would be a blip on the radar for Culdcept. Thankfully, Andy came back not only healthy, but determined to create no doubt, that Culdcept Central was going to be a mecca for all things Culdcept.
Rebranding the site, Andy put all of his coding expertise into refining, redefining, and streamlining every facet of Saga. He dug up resources on previous iterations of the games series and eagerly shared updates as Omiyasoft and NISA announced Culdcept Revolt for the Nintendo 3DS.
The IRC rooms faded into obscurity, as Andy migrated to a newly minted Discord server. New ways of playing the game were explored with many fan and site hosted tournaments. All in all, 31 official tournaments were held between Saga and Revolt, each champion enshrined in their own special section of Central's database.
Inspiring conversations about new play styles like Chaos, a unique way of creating specific restrictions and requirements on each player's deck, or card combinations, deck guides and strategies, steadily pumped life into the community long after other titles would have seen a substantial falloff in interest.
At the center of it all, was Andyman, patient, understanding, and always willing to have a conversation. He's still there. Fifteen years after CuldceptCentral.com first went online. He's still there and the community shows no sign of slowing down.
Sadly, with Nintendo discontinuing servers for the 3DS in April 2024, and Culdcept Saga's unfortunate lack of backwards compatibility, lovers of the series are concerned with the future of the franchise they've come to adore. One thing is certain though. Should the makers of Culdcept announce a new release to the series, Andyman will be there to cherish it, and as long as he's around, every new installment will have a place at CuldceptCentral.com.
So I've been doing a little thinkin'. And schemin'. And thievin'.
And for lack of anything better to do at this very moment I've come up with a book condition:
ALL copies of ALL ogres, ALL the time. (Lords optional.)
What's so bad about a 40/50 with no abilities but no limits or requirements? Dudes can meme around with bears and rats in Magic so why not here? Well, plenty of reasons but that's not why I'm here. These's just big ol' brutes wit' club an' fist. The red one's already got a sword at least. God forbid you put a Sword of Pluck (and no Luck) in their hands. And don't let them see any mirrors.
Let's get this outta the way: by nature of the challenge, it's a rainbow deck. And Assemble Cards still sucks. Thankfully, this means we could auto-include a full playset of Living Glove. They could certainly use them, though if your bare hands could deal 40 points of damage, would you bother putting anything in them? yes Now, the way I see it there are two ways out of this hole. Home Ground or Joint World. Or even both together.
Home Ground is great if you consistently fuck up your roll placements, which is going to happen when you play rainbow, and if you're low in rank lol like there's any question, pair it with Merciful World so you don't have to deal with someone getting uppity on your boys while you're trying to draw your meal ticket. And hey, you're hiding your cards so why not pick up Flatland as well? You may not build chains but you can certainly gain from skipping on your Mercied level twos everywhere. And while we're filling out the worst book to waste Ray of Law on, let's grab Shining Geyser for the Uriels looking to ruin your fun. What, there are better targets for map damage spells? Not for this shitty book I'm afraid.
I thought I'd explore some of the more intriguing spell cards in the series and talk a bit about what makes them fascinating Most of these spells are very underused (in my opinion) and have effects ranging from just you, to everyone in the match, to everything on the map. Used strategically, each of these cards can be a difference-maker in a match. Are they elite? That's debatable. Some of them are just silly, but that's part of what makes Culdcept such an awesome series.
I've included each card's rarity, type, G cost, and effect(s) for each game in the series, so you can see how similar (or dramatically different) they are per game. So, without further introduction, here's 14 interesting spell cards for your reading pleasure. Â
Chaos Panic Culdcept Revolt:G:60 - Adds "Reverse Movement" to all Cepters. (On the next turn, all Cepters will move backwards.) Culdcept 3DS:G:40 - All Cepters travel in the opposite direction next turn. Culdcept DS:G:40 - Adds Backward to all Cepters. Culdcept [II] DC/PS2:G:90 - All Cepters travel in the opposite direction next turn. Culdcept [Expansion] Saturn/PS1:G:40 - Adds "Backward" to all Cepters.
First up is perhaps the most appropriately-named card in this guide. Does it cause chaos? Absolutely. Does it induce panic? You betcha, especially if Kelpie or Old Willow is on the map and leveled. If you're in an ideal position when you cast it, you can level one of those two even more and then howl with glee as your foe moonwalks onto the now-even-higher toll. Ruthless!
There are many other fun uses for Chaos Panic, too. You can overwrite all the Cepter enchantments in play currently, which is fantastic when popular cards like Life Force and Fairy Light are being used by multiple opponents. Cast it right after passing the last gate in Culdcept Revolt to get a quick G bonus and shorten your lap - while possibly lengthening your opponents' laps at the same time. Make somebody walk backwards into their own Quicksand trap. On certain maps, if you roll backward exactly onto a warp or bridge tile, you'll reverse your direction of travel on the following turn, which can be good or bad. Even more fun - watch with amusement as some players forget they're walking backwards and head up the wrong path and right into a problem.
As a side note, it's interesting to note that Backward (the spell card) is in all of the games except Culdcept Revolt. This makes it the only way to make someone travel backwards on the map in that game. Not sure why it's 20G more in Revolt, but that doesn't really matter with the game giving you free G every turn. Â