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Scrolls, Penetrates, Land Bonus and HP

What is base HP, and how is it different from MHP?

Base HP in Culdcept is the creature's HP that is on the card, the base stock HP. For example, let's look at Minotaur. Minotaur is a Normal rarity Fire creature. Its ST = 40, and its HP (base) = 40. Its MHP is also equal to 40. So, its base HP is 40.

Base HP and MHP are two different stats, MHP can affect the base HP, but not the other way around. MHP or Maximum HP, is the most HP any creature can have normally. This means that the most HP a creature can have (outside of battle) is whatever this stat says. You can raise or lower a creature's MHP, but 100 is the highest you can raise a creature's MHP to.

How does MHP affect base HP? If you increase a creature's MHP, you also increase its HP. If Minotaur took no damage and you increased its MHP by 20, its stats would now be seen as HP:60 MHP:60. Using an item to increase your HP past your MHP in battle will not affect your MHP.

Last Updated on Thursday, 26 October 2017 14:16

Read more: Scrolls, Penetrates, Land Bonus and HP

Handicap Levels and Bonuses

Here are the ten Handicap Levels and and the bonuses that the player and AI opponents receive. Handicap basically gives the AI a boost in the match.

Handicap Level Player Bonus AI Bonus
0 (no handicap) no bonus no bonus
1 +50% Gp +50% toll bonus
2 +100% Gp +25% lap bonus
3 +150% Gp 3 Statue
4 +200% Gp +50% tolls, 2 Halfling (level 2)
5 +250% Gp +25% lap, +25% tolls, 1 Phlogiston, 1 Aqualing, 1 Squirrine, 1 Blitz Raven (matching element)
6 +300% Gp +25% lap, +50% tolls, 3 Great Fossil
7 +350% Gp +50% lap, +50% tolls, One Ogre of each element (matching element)
8 +400% Gp +50% lap, +75% tolls, 2 Shieldmaiden (level 2), 2 Pixie (matching element)
9 +450% Gp +75% lap, +100% tolls, 2 Echinoderm (level 2), 2 Great Nimbus (matching element)
10 +500% Gp +100% lap, +100% tolls, Hell Pyron, Rahab, Brontides (level 2), Lord of Bane (level 2) (matching element)

Last Updated on Wednesday, 01 November 2017 10:47

Achievements Guide

This list is in the process of being updated to display all of the Achievement information from the English-language game. Many Achievements have incorrect or unclear text in the game - we've updated these and linked to a note at the bottom of the list. The Achievements with green numbers have been updated and are 100% correct. If you would like to help with the missing info, please let us know!

# Namenote How to Unlock Condition(s) PP
1 Play Free Match Play Free Match online. - 40
2 Win Free Match Win in Free Match online. Victory 80
3 Cleared all the Quests Clear all the quests. - 60
4 Cleared all the Substages4 Clear all the Substages. - 60
5 Cleared a Challenge Quest Clear one Challenge Quest. - 80
6 Achieved 100 Victories Win 100 matches against a story character. Solo - Victory - No Alliance 60
7 Your Baby Reached 10 Have your Evo Card reach age 10. - 20
8 Your Baby's Learning Fast8 Play 50 matches or more using a book with an Evo Card. - 60
9 Card Shopaholic9 Purchase 100 card packs or more. - 40
10 Parts Shopaholic10 Purchase 100 parts packs or more. - 40
11 Cards Galore11 Obtain 1000 cards or more. - 80
12 Collector Obtain all types of cards. - 40
13 Collector Obtain all types of cards. - 40
14 Collector Obtain all types of cards. - 40
15 Collector Obtain all types of cards. - 40
16 Collector Obtain all types of cards. - 40
17 Creature Collector Obtain all types of Creature Cards. - 40
18 Spell Collector Obtain all types of Spell Cards. - 40
19 Item Collector Obtain all types of Item Cards. - 40
20 Card Collector Obtain all types of cards. - 80
21 Tab's On Me Win in a two-against-two alliance match without your ally paying any toll fees. Solo - Victory 100
22 Underdog Victory Win after depleting your magic. Solo - Victory - No Alliance 120
23 Waste Not, Want Not Win without discarding cards. Solo - Victory - No Alliance 80
24 Steal The Win Win after the enemy has achieved their magic goal. Solo - Victory - No Alliance 80
25 Stingy Traveler Win without paying any toll fees. Solo - Victory - No Alliance 100
26 This Land is My Land Win without losing your territory. Solo - Victory - No Alliance 80
27 Double-teamed Win an alliance match of one-against-two. Solo - Victory - No Alliance 60
28 Triple-teamed Win a 1v3 alliance battle Solo - Victory - No Alliance 100
29 Beat the Odds Win against an enemy that has handicap 10 Solo - Victory - No Alliance 80
30 God of Friendship Win alliance matches with every story character at least once Solo - Victory 60
31 Master31 Win using a book with only element creatures (20 or more creatures in the book). Solo - Victory - No Alliance 60
32 Creatures? Who Needs 'Em? Win using a book without any Creature Cards. Solo - Victory - No Alliance 60
33 Spells? Who Needs 'Em? Win using a book without any Spell Cards. Solo - Victory - No Alliance 40
34 Items? Who Needs 'Em?34 Win using a book without any Item Cards, after taking a toll of 1000 Gs or more. Solo - Victory - No Alliance 40
35 Lady Luck35 Win using the free-selected book, Lady Luck. Solo - Victory - No Alliance 40
36 Free-selected Battle Royale Win in a 4 person non-alliance match, with everyone using a free-selected book. Solo - Victory - No Alliance 40
37 Virtual Book Victory Win with a Virtual Book that is not a free-selected book. Solo - Victory - No Alliance 40
38 No Dupes Win using a book with no duplicate cards Solo - Victory - No Alliance 20
39 Evo Card Victory Win using a book with more than one Evo Card. Solo - Victory - No Alliance 20
40 Normal Victory40 Win using a book with only rarity Normal cards, after achieving a total magic of 10000 Gs or more. Solo - Victory - No Alliance 20
41 Victory41 Win using a book with only rarity cards, after achieving a total magic of 10000 Gs or more. Solo - Victory - No Alliance 20
42 Victory42 Win using a book with only rarity cards, after achieving a total magic of 10000 Gs or more. Solo - Victory - No Alliance 20
43 One With the Elements Win after leveling a land of each element ( ) to level 5. Solo - Victory - No Alliance 80
44 Turbo Chain Win after creating a chain of five level 5 territories. Solo - Victory - No Alliance 80
45 I Only Need 15 Rounds Achieve the Magic Goal by the 15th round. Solo - Victory - No Alliance 60
46 Steal the Win Win a 4 person (non-alliance) battle where everyone has attained the magic goal Solo - Victory - No Alliance 120
47 Nomad Warrior Win without owning any territories Solo - Victory - No Alliance 120
48 World Win after making all territories element. Solo - Victory - No Alliance 100
49 World Win after making all territories element. Solo - Victory - No Alliance 100
50 World Win after making all territories element. Solo - Victory - No Alliance 100
51 World Win after making all territories element. Solo - Victory - No Alliance 100
52 Young World Win a battle where every land is level 1 Solo - Victory - No Alliance 100
53 Crushing Defeat53 Have 100 G or less total magic when the enemy wins the match. Solo - No Alliance 40
54 Overflowing Magic54 Win with 90000 Gs or more of total magic. Solo - Victory - No Alliance 60
55 Exile Cause your enemy to have no territories when you win the match. Solo - Victory - No Alliance 100
56 All Chained Up Win after making 10 chains with your own territory. Solo - Victory - No Alliance 80
57 Rolling in Gems57 Win with 40 Element Gems or more. Solo - Victory - No Alliance 60
58 Evo Explosion Win with 4 Evo creatures placed on the map. Solo - Victory - No Alliance 80
59 Speedster59 Win by making at least 3 laps more than the other Cepters. Solo - Victory - No Alliance 40
60 Synthesizer60 Activate Synthesis abilities 10 times or more. Solo - No Alliance 40
61 Hidden Plans61 Cast 10 or more Hidden spells. Solo - No Alliance 40
62 Forward March62 Perform the Move Creature Territory Command 20 times or more. Solo - No Alliance 60
63 Conqueror63 Take enemy territory 10 or more times. Solo - No Alliance 60
64 Steadfast64 Defend your territory from enemy invasions 10 times or more. Solo - No Alliance 60
65 Marathon Runner65 Receive 10 or more lap bonuses. Solo - No Alliance 40
66 Global Domination Have your creatures on every territory. Solo - No Alliance 100
67 Elemental Domination Have the same element creatures on every territory. Solo - No Alliance 120
68 Snake Eyes Roll two 1s on the dice twice in a row without using spells. Solo - No Alliance 60
69 Storm the Castle Take a level 5 enemy territory. Solo - No Alliance 40
70 Elemental Attunement70 Have 4 or more of the same element of cards in your hand. Solo - No Alliance 40
71 Mass Destruction71 Destroy 10 or more creatures at the same time. Solo - No Alliance 80
72 World's Strongest72 Have the ST of both creatures in battle total 200 or more. Solo - No Alliance 60
73 World's Toughest73 Have the HP of both creatures in battle total 200 or more. Solo - No Alliance 60
74 Magic Trap Activated74 Steal magic 3 times or more using a magic trap. Solo - No Alliance 40
75 Big Score Take 3000 G or more in a single toll fee. Solo - No Alliance 80
76 Robbed Blind Lose 3000 G or more in a single toll fee. Solo - No Alliance 80
77 Highwayman77 Take a toll fee 20 or more times. Solo - No Alliance 80
78 Hapless Traveler78 Pay a toll fee 20 or more times. Solo - No Alliance 60
79 Bankrupter Make your enemy go bankrupt. Solo - No Alliance 40
80 Bankruptee Be bankrupted by your enemy. Solo - No Alliance 40

4 "All the Substages" refers to all Quest mode stages that aren't in the top row. The Challenge stages aren't included.
8 The game says "over 50", but the condition is actually 50 matches or more.
9 The game says "over 100", but the condition is actually 100 or more packs purchased.
10 The game says "over 100", but the condition is actually 100 or more packs purchased.
11 The game says "over 1000", but the condition is actually 1000 or more cards.
31 The game says "more than 20", but the condition is actually 20 creatures or more.
34 The game says "over 1000", but the condition is actually 1000 Gs or more.
35 Guidance of God was the name for the Lady Luck book in the Japanese version.
40 The game says "over 10000", but the condition is actually 10000 Gs or more.
41 The game says "over 10000", but the condition is actually 10000 Gs or more.
42 The game says "over 10000", but the condition is actually 10000 Gs or more.
53 The game says "less than 100", but the condition is actually 100 Gs or less.
54 The game says "over 90000", but the condition is actually 90000 Gs or more.
57 The game says "more than 40", but the condition is actually 40 Element Gems or more.
59 The game says "more than 3", but the condition is actually at least 3 laps more.
60 The game says "more than 10", but the condition is actually 10 times or more.
61 Hidden spells were named Secret in the Japanese version, and the game says "over 10", but the condition is actually 10 or more.
62 The game says "over 20", but the condition is actually 20 or more times performed.
63 The game says "more than 10", but the condition is actually 10 or more territories taken.
64 The game says "more than 10", but the condition is actually 10 or more territories defended.
65 The game says "more than 10", but the condition is actually 10 or more lap bonuses.
70 The game says "more than 4", but the condition is actually 4 or more of the same element.
71 The game says "over 10", but the condition is actually 10 or more creatures destroyed.
72 The game says "over 200", but the condition is actually 200 or more ST.
73 The game says "over 200", but the condition is actually 200 or more HP.
74 The game says "more than 3", but the condition is actually 3 or more times stolen.
77 The game says "more than 20", but the condition is actually 20 or more tolls taken.
78 The game says "more than 20", but the condition is actually 20 or more tolls paid.

Last Updated on Monday, 08 January 2018 09:37

Culdcept Revolt - Prepare for Battle!

Culdcept Revolt title screen
Is it a board game? Is it a card game? Answer: YES, and the best you've ever played.

A bit about the Culdcept series

First things first: To help you understand the awesomeness that is Culdcept Revolt, first you need a basic understanding of Culdcept as a whole. Sometimes described as Magic: The Gathering meets Monopoly, the long-running Culdcept game series is vastly better than the sum of its parts. It's a lofty claim, and one that I make with confidence. (Of course, I might be just a little biased, seeing as how I founded the world's largest Culdcept fan community site!)

So, how is Culdcept better than Magic? Well, there's no endless cycle of the game digging deep into your wallet, for one. Every card is unlockable simply by playing the game... and you don't even need to win to make progress! This has the added effect of leveling the playing field - you can't buy your way to victory. Every Culdcept game also has exceptional balance, for another. You won't find any overpowered cards here. Everything has a counter and can be dealt with via adequate preparation and strategy. It's a remarkable gameplay achievement.

As for Monopoly, picture this: You land on your opponent's Boardwalk, and he has a hotel on it. Game over, right? Wrong! You have the opportunity to invade and take it for yourself, thereby avoiding the toll and adding it to your growing empire. In addition, you're not limited to one vanilla board - every Culdcept game features dozens of maps, and each map adds a unique twist to the gameplay. Even better, you're not stuck with a preset toll for each land you own - there's no low-rent Baltic Avenue here, unless you deliberately choose not to chain and level what you own.

Mashed together, these two genres - collectable card game + classic board game - form an utterly unique and unbelievably addictive gaming experience. As you might expect in a game featuring nearly 500 cards and several dozen maps, the learning curve can be pretty steep (you do have help, and I'll get to that in a bit), but Culdcept just becomes more and more addicting and ridiculously fun as you begin to realize just how deep this rabbit hole goes.

Last Updated on Tuesday, 26 September 2017 08:04

Read more: Culdcept Revolt - Prepare for Battle!

Special Lands and Element Gems

To see every special land included in Culdcept Revolt along with a brief description, follow this link. Some of those descriptions are sufficient to understand how the special land works. Below I'll expand upon some of those descriptions.

Path Switch: Path Switches have two possible states. When a Cepter lands on a Path Switch they can choose to toggle its state. Whatever choice the Cepter makes affects all Path Switches on the map. If not interacted with, all Path Switches will auto-toggle at the beginning of the 5th round after the last round they were interacted with. You are given notice when this will happen: the lights on the switches turn yellow two rounds before they will toggle, and red the round before.

Example: On the second turn of Round 2, someone lands on a switch and leaves it alone. If no one else lands on a Path Switch, the lights will turn yellow at the beginning of Round 4, red at the beginning of Round 5, and toggle to their other state at the beginning, i.e., before the first turn of Round 6.
 

Last Updated on Monday, 25 September 2017 12:49

Read more: Special Lands and Element Gems

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Poll of the Moment

What's your favorite creature element so far in Culdcept Revolt?
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