Created on Sunday, 09 April 2017 22:05
These 5 decks are ridiculously effective in 1v1 matches. By that, I mean your opponent will have a very hard time getting anything going - or even lapping more than a few times in the whole match. Because of this, I reserved them mostly for our tournaments and leagues, where fierce decks are somewhat more acceptable. I've purposely not posted them before now, because like April said about Freshness and DaBlob (which inspired parts of these)... I really didn't want to play against them (and still don't want to!). Since Culdcept Revolt is on its way to the West, I thought it would be fun to share them with the community.
Scrooged (NRG, 19/6/25)
4 Brass Idol
4 Hypno Sloth
2 Gaseous Form
2 Spectre's Robe
1 Acid Rain
3 Land Drain
3 Word of Recall
Scrooged is the first deck I made in this series, and by far the most versatile. It's a fusion of multiple decks - Slowride, Freshness, Rockebi and several others of my own design. Starting life as an all-Fire Land Transfer deck way back in Saga Bowl I (which lost its only match!), it grew into a Fire+Earth version that had about a .500 record, losing virtually every match when facing more aggressive decks. So, I gave it more firepower, but that hurt the LT action a bit. Still not happy, I worked in some G deprivation, but couldn't get it to flow well. Then, fortune smiled... I played a match where my opponent had Brass Idol. I completely dominated that match. I immediately replaced Wind of Hope etc. with the idol, and realized that it gave me plenty of room to work in something else... movement deprivation. A few tests and minor revisions later, I ended up with the monster you see here.
Opponents can forget about rolling the die normally for the most part. Between Hypno Sloth, Backward and Slow, it's 2 steps forward, 2 steps back... and just when they somehow manage to get within range of the castle, Word of Recall warps them back and robs them of their lap, forcing them to start all over again.
While they're struggling to simply walk forward, Wolverine, Land Drain and Pain are steadily siphoning away what little G they do have... they have a very hard time paying for invasions, casting spells, or even simply creating chains. That last part also means that you are grabbing land with ease, which means you're also nickel-and-diming them with small tolls they can't avoid.
Meanwhile, the awesomeness of Tokebi's Land Transfer with some help from Refuge supplies to with all the G you'll ever need to fund the domination. It feels very much like you're playing at 3-4x the speed of your opponent, with all the Immediate creatures and virtually everything being so inexpensive.
Opponent trying to block you with idols? No problem, keep them away with your mass damage spells and by smashing them in battle ASAP. It's easy. Goblins? Smash Goblin's Lair on sight and crush them in battle with whatever you have on hand. Are they running a passive G-generation deck? Push them onto a high toll or 2. Cake.
The only real threat you need to watch out for is yourself. Don't try to do too much on lap 1. Instead, use that lap to lay your groundwork... build your Earth chain within reason while slowing their movement and draining their G. If you have Pain and Brass Idol in your opening hand, your chance of victory is extremely high.
Last Updated on Sunday, 09 April 2017 22:05
Read more: (HoF) Scrooged (5 decks)