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In-Battle Combos

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In-Battle Combos are the simplest of all the combos in Culdcept Revolt, and often the most effective. Creature + Item = mayhem.

   

 

(all Attacks First creatures not named Nike)

Binding Whip Normal Weapon
G:30
ST+30 / Attack Bonus: Paralysis

"Surprise Nike defender. Keeps non-Attacks First attackers from doing anything but watching their master pay the toll." - Russel09

 

 

(creatures with Regenerates ability)

Spiked Shield Strange Armor
G:40
Reflects: 1/2 of damage received (excluding scroll attacks).

"Bahamut? Tentacles? What's not to love about Knight-errant-style defense that can take a 90ST+ hit without a scratch? (and probably kill the attacker at the same time!)" - Andyman

 
 

 

(scroll-neutralizing/reflecting creatures)

Sphere Shield Strange Armor
G:100
ST=0 / Neutralizes: All normal attacks.

"Umm, sorry, please go knock somewhere else!" - IVIad IVIaxx

 
Angry Mob Fire
ST:20 HP:30 MHP:30 G:50+Fire
In Battle: Tap the A button quickly to increase ST. If ST is raised >100, ST=10.
Petrify Stone Tool
G:20
ST=0 / HP=80

"Petrify Stone gives you ST=0, HP=80. But the "mash for ST" ability of Angry Mob triggers after Petrify Stone alters stats, so you can bypass the ST=0 and potentially end up with an ST=100, HP=80 creature for a battle. Use it to, e.g., successfully invade a creature with Attacks First, or defend a territory and kill the invader." - SBRJCT

 
Baldanders Normal
ST:0 HP:30 MHP:30 G:20
In Battle: Transforms into a random creature.
Dragon Orb
G:50
Transforms equipped creature into a random elemental dragon.

"Since there are two transformations Baldanders -> Random Creature -> Random Dragon, at the end of battle you'll keep the random creature. Hopefully it's something good!" - SBRJCT

 
Bandit
ST:20 HP:20 MHP:20 G:20
Support: All / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Death Scythe Strange
ST:70 HP:10 MHP:10 G:15+
Item Limit:
Creature Spell (50G): Evolves into Mummy.

"Invade for a mere combined 35G and steal 180G from your opponent." - Dirk Dorkelson

 
Bandit
ST:20 HP:20 MHP:20 G:20
Support: All / Attack Bonus: Steals (damage dealt x2G) magic from opponent.
Tonfa Strange
G:30
Attacks twice.

"Especially with an ST assist, plenty of money could be stolen." - DeathMinnow

 
Cait Sith Fire
ST:20 HP:30 MHP:30 G:50
Land Limit: Cannot be placed on Water
Cannot be targeted by spell effects. / Neutralizes: Attacks from creatures with ST of 40 and up.
Buckler Normal Armor
G:20
Neutralizes: Attacks from creatures with ST of 30 and under.

"I am invincible!!! (except for scrolls)" - Whooh05

 
Centaur Air
ST:30 HP:40 MHP:40 G:80
Attacks First / Battle End: Items equipped recycle to user's book.
Stormcauser Rare Weapon
G:55
ST+60 / HP-30

"It's the gift that keeps on giving." - Whooh05

 
Cockatrice Strange Earth
ST:30 HP:40 MHP:40 G:50+Earth
Item Limit: Cannot use scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Argent Key Rare Tool
G:70
ST+10 / Attacks First / Attack Bonus: If opposing creature is not destroyed, equipped creature moves to a random vacant land.

"A little extra attack power, Attacks First to deal with pesky things like Nike, and a 2-for-1 Attack Bonus that turns them into Wall of Stone and then whisks Cockatrice off to an empty land if the target doesn't die. It's an outstanding threat removal machine." - Andyman

 
Cockatrice Strange Earth
ST:30 HP:40 MHP:40 G:50+Earth
Item Limit: Cannot use scrolls
Attack Bonus: Transforms opponent into Wall of Stone.
Battering Ram Normal Weapon
G:40
ST+30 / Instant Death: 100% against Defensive creatures.

"Turn your opponent into a Defensive a moment before you shatter them with a giant log." - Andyman
"Obviously there are some workarounds to this combo, but in general it seems to work nicely." - Gerbzilla

 
Decoy
ST:0 HP:10 MHP:10 G:50+
Item Limit: Cannot use weapons Cannot use armor Cannot use scrolls
Reflects: All attacks (except scroll attacks).
Living Bomb
ST:10 HP:30 MHP:30 G:60
Item Creature / Battle End: If HP<=20, destroy opposing creature and equipped creature.

"A strong combo to almost certainly vacate an enemy territory." - SBRJCT

 
Gas Cloud Normal Fire
ST:30 HP:30 MHP:30 G:45
Item Limit: Cannot use armor
Neutralizes: 1/2 of damage received (excludes scroll attacks).
Knight-errant Rare
ST:40 HP:30 MHP:30 G:60+
Synthesis: , Evolves into Armed Paladin. / Reflects: 1/2 of damage received (excludes scroll attacks).
Magus's Mirror Strange Tool
G:30
HP+20 / Reflects: Scroll attacks.

"This combo has two elements: 1) Protects 30HP creatures from scrolls. 2) Your opponent has to produce between 100ST-200ST to kill this creature depending on the level of the land. 120ST-220ST if Brontides is present." - Russel09

 
Gelatinous Wall Strange
ST:10 HP:50 MHP:50 G:30
Land Limit: Cannot be placed on Fire
Item Limit:
Defensive / Battle End: User gains (damage received x5G) magic (excludes scroll attacks).
Diamond Armor Strange Armor
G:60
Attacks Last / ST-30 / HP+60
Storm Armor
G:70
HP+ (number of User's territories x20).

"After taking one look at the Wall's ability, common sense would tell you not to attack unless you are absolutely sure you can kill it. Now, if you come across an overconfident Cepter, show them the error of their ways. Just for emphasis, this ability out-earns Bandit by 2.5x, though it doesn't steal it from the opponent. This lowers its effectiveness to ~25% over the bearded thief, give or take the cost of the cards used in battle. You can also use Quicksand or a Holy Word enchantment to force their hand." - Russel09
"This combo is especially enjoyable when you force it on your opponent with Chariot." - Andyman

 
Gremlin Strange Air
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Battle Start: Destroys opponent's item.
Living Amulet Strange
ST:20 HP:10 MHP:10 G:60
Item Creature / Upon Defeat: If battling as a creature and opponent does not equip a Weapon, transforms into Living Amulet. / Upon Defeat: If equipped as an item and opponent does not equip a Weapon, transforms equipped creature into Living Amulet.

"Since Gremlin destroys every weapon card, if it gets killed it'll return as a Living Amulet." - SBRJCT

 
Gremlin Strange Air
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Battle Start: Destroys opponent's item.
Mirror Hoplon Strange Armor
G:50
Reflects: All if opponent did not equip an item.

"Makes Gremlin almost invincible. It's still susceptible to items that can't be destroyed." - SBRJCT

 
Gremlin Strange Air
ST:20 HP:30 MHP:30 G:60
Item Limit: Cannot use scrolls
Battle Start: Destroys opponent's item.
Storm Halberd Strange Weapon
G:70
ST+ (number of creatures in play x5). / Critical Hit:

"Nothing says 'hello' like a good B&E (breaking and entering)." - Russel09

 
Hellgrammite Rare Water
ST:30 HP:30 MHP:30 G:60+Water
Item Limit:
Upon Defeat: Evolves into Serpent Fly.
Living Bomb
ST:10 HP:30 MHP:30 G:60
Item Creature / Battle End: If HP<=20, destroy opposing creature and equipped creature.

"If you survive with <=20HP, both creatures die and you get a Serpent Fly on the territory. Can be used offensively or defensively (via armor or that killing tactic)." - SBRJCT

 
Leshy Strange Earth
ST:30 HP:40 MHP:40 G:40
Defensive / Battle End: Raises level of battle territory by 1.
Silver Plow Strange Tool
G:30
ST+20 / HP+10 / Battle End: Raises level of battle territory by 1.

"Leshy levels up land at the end of combat. Silver Plow levels up land at the end of combat. If the Leshy is on a level 2 land, then you just boosted it to level 4 for only 70G." - Whooh05

 
Living Amulet Strange
ST:20 HP:10 MHP:10 G:60
Item Creature / Upon Defeat: If battling as a creature and opponent does not equip a Weapon, transforms into Living Amulet. / Upon Defeat: If equipped as an item and opponent does not equip a Weapon, transforms equipped creature into Living Amulet.
Burning Heart Strange Tool
G:70
ST+20 / HP+20 / Upon Defeat: Destroys opposing creature.

"Great suicide combo to steal a land with when the opponent has no weapons and can naturally destroy Living Amulet." - SBRJCT

 
Lunatic Hare Strange
ST:20 HP:30 MHP:30 G:30
Battle End: Swaps opponent's ST and HP values.
Angry Mask Rare
G:60
HP+30 / Battle End: Deals amount of damage received during battle to opponent's base HP.

"If opponent's ST=0, they'll die at the end. If not, then Angry Mask will destroy them at the end of battle after ST and HP get swapped (if Hare survives)." - SBRJCT

 
Lunatic Hare Strange
ST:20 HP:30 MHP:30 G:30
Battle End: Swaps opponent's ST and HP values.
Ring of the Succubus Normal Tool
G:30
Attacks First / Attack Bonus: Opponent's base ST=0.

"Drain their ST to 0 and kill them at the end of combat." - Whooh05

 
Migoal Strange
ST:40 HP:40 MHP:40 G:40+
Critical Hit: / Neutralizes:
Drill Lance
G:50
ST+20 / Penetrates

"This can be rather unfriendly." - Undisputed Truth

 
Nightmare Strange Air
ST:30 HP:30 MHP:30 G:40+Air
Penetrates: All
Storm Spear
G:20
ST+20 / Critical Hit: When equipped creature is or .

"Penetrates + Critical Hit. In this case, 75 damage directly to the HP of the defending creature. Add Lord of Bane to the mix and it's 90. Not even Petrify Stone will stop that one." - Zen

 
Powder Eater
ST:1 HP:1 MHP:1 G:10
Item Limit:
Multiplies when moving, leaving copies in both former and new locations.
Twin Spike Strange Tool
G:30
ST+20 / Attack Bonus: Transforms opposing creature into the equipped creature.

"Turn a big, hulking defender into a puny Powder Eater. If it's already Down, you may have a chance to steal the territory easily." - SBRJCT

 
Samhain Normal Air (Synthesized)
ST:20 HP:40 MHP:40 G:50+
Synthesis: Single-Enchant, ST+20 / Battle End: Opponent's MHP- (its base ST).
Twin Spike Strange Tool
G:30
ST+20 / Attack Bonus: Transforms opposing creature into the equipped creature.

"The first attack transforms the opponent into Samhain (non-synthesized). Since item/land effects were already applied to the original opponent, you'll survive the counterattack (at ST=20). At the end of battle, the opponent receives MHP-40 (your base ST) and dies." - SBRJCT

 
Samurai Strange
ST:50 HP:30 MHP:30 G:50
Instant Death: 70% against creatures with ST of 40 or higher.
Sigurd Strange Fire
ST:40 HP:40 MHP:40 G:80+Fire
Instant Death: 80% against creatures with ST of 50 and up. / Neutralizes: Attacks from creatures with MHP of 50 and up.
Vorpal Sword
G:60
ST+30 / Critical Hit: Creatures with MHP of 40 and up.

"Sigurd and Samurai like killing high ST creatures with instant death. But, what happens when you lose the gamble and the creature survives the 70/80% death chance? Use Vorpal Sword and bring that monster's HP within a manageable range. This has the added benefit of being an item draw. If your opponent is very possessive and likes keeping his creatures alive no matter how likely they are to die, they may waste a vital armor defending against Vorpal Sword just to have your instant death ability proc without ever equipping the sword. " - Whooh05

 
Skeleton Normal
ST:30 HP:40 MHP:40 G:30
Regenerates
Necro Scarab Strange Tool
G:60
Upon Defeat: Transforms equipped creature into Skeleton.

"Oh man, you killed me... guess I'll just have to break out my... backup Skeleton!" - Andyman

 
Spectre
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Spectre's Robe
G:60
ST & HP+ (random value between 10 and 70).

"Am I gonna be fighting a 20/20 creature or a 140/140 creature? No one knows." - Russel09

 
Spectre
ST:0 HP:30 MHP:30 G:30
In Battle: ST & HP= (random value between 10 and 70).
Stormcauser Rare Weapon
G:55
ST+60 / HP-30

"Since Spectre changes before the weapon activates, you have ~58% chance of owning something." - Russel09

 
Sulfurous Balloon Fire
ST:10 HP:40 MHP:40 G:20+Fire
Item Limit: Cannot use scrolls
Upon Defeat: HP-40 to opponent's base HP.
Necro Scarab Strange Tool
G:60
Upon Defeat: Transforms equipped creature into Skeleton.

"Pop goes the skeleton!" - Whooh05
"Use offensively to kill defending creature and steal the territory with a Skeleton." - SBRJCT

 
Tetrarm
ST:20 HP:30 MHP:30 G:50+
Attacks twice.
Chilling Blast Rare Scroll
G:90
Scroll Attack: ST=(number of User's lands x10). / Scroll Critical Hit:

"This is just plain terrifying for Magma players." - Andyman

 
Tetrarm
ST:20 HP:30 MHP:30 G:50+
Attacks twice.
Twin Spike Strange Tool
G:30
ST+20 / Attack Bonus: Transforms opposing creature into the equipped creature.

"The first attack transforms the opponent into Tetrarm. Since item/land effects were already applied to the original opponent, the opponent Tetrarm has base stats and the second attack destroys them." - SBRJCT

 
Triton
ST:30 HP:40 MHP:40 G:70
Scroll Critical Hit: All / Battle End: User draws a card if an item was equipped on Triton during battle.
Soul Ray Strange
G:70
Scroll Attack: ST=30 / Battle End: Recycles to Hand.

"Triton draws a card every time it uses an item. Not only does Soul Ray return to the hand so he can keep using it, but he has scroll critical so you get an ST=45 scroll attack out of it. Boomerang also works (more cheaply, too)." - SBRJCT

 
Unnameable
ST:50 HP:10 MHP:10 G:30++
Attacks Last / Instant Death: 70% / Upon Victory: Destroys any cards identical to defeated creature in opponent Cepter's book and hand (80%).

 

(any Attacks First item)

"Let's ramp things up with a little first attack action. This pretty much forces them to use a defensive item or die." - Whooh05

Last Updated on Friday, 14 April 2017 16:11

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Card of the Moment

Steam Gear DS
ST:50 HP:50 MHP:50
G:80
Item Limit:
Receives 1/2 normal toll

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